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	<updated>2026-05-13T12:46:26Z</updated>
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	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=263</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=263"/>
		<updated>2022-06-08T08:45:10Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Added mockup for Mega Mix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction: row; flex-wrap: wrap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Arcade&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade-A.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade Version A]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade-B.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade Version B]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade-Future-Tone.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade Future Tone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PSP&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS3&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS Vita&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-DIVA-f1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2-Vita.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X-Vita.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS4&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X-PS4.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;3DS&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=Project Mirai|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=Project Mirai 2|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|link=Project Mirai DX|x150px|Project Mirai DX]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Switch&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-Mix.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Steam&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg|link=Project DIVA Mega Mix+|x150px|Project DIVA Mega Mix+]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Mega-Mix.jpg&amp;diff=262</id>
		<title>File:Hatsune-Miku-Project-Diva-Mega-Mix.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Mega-Mix.jpg&amp;diff=262"/>
		<updated>2022-06-08T07:41:32Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Mockup of what a physical release of Hatsune Miku: Project DIVA Mega Mix would have looked like.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mockup of what a physical release of Hatsune Miku: Project DIVA Mega Mix would have looked like.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=261</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=261"/>
		<updated>2022-06-08T06:57:37Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Added additional images for different revisions of the arcade game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction: row; flex-wrap: wrap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Arcade&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade-A.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade Version A]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade-B.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade Version B]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade-Future-Tone.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade Future Tone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PSP&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS3&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS Vita&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-DIVA-f1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2-Vita.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X-Vita.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS4&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X-PS4.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;3DS&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=Project Mirai|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=Project Mirai 2|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|link=Project Mirai DX|x150px|Project Mirai DX]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Switch&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Steam&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg|link=Project DIVA Mega Mix+|x150px|Project DIVA Mega Mix+]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Arcade-Future-Tone.jpg&amp;diff=260</id>
		<title>File:Hatsune-Miku-Project-Diva-Arcade-Future-Tone.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Arcade-Future-Tone.jpg&amp;diff=260"/>
		<updated>2022-06-08T06:55:09Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Poster for Hatsune Miku: Project Diva Arcade Future Tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Poster for Hatsune Miku: Project Diva Arcade Future Tone&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Arcade-B.jpg&amp;diff=259</id>
		<title>File:Hatsune-Miku-Project-Diva-Arcade-B.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Arcade-B.jpg&amp;diff=259"/>
		<updated>2022-06-08T06:52:54Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Advert for Hatsune Miku: Project DIVA Arcade Version B&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Advert for Hatsune Miku: Project DIVA Arcade Version B&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Arcade-A.jpg&amp;diff=258</id>
		<title>File:Hatsune-Miku-Project-Diva-Arcade-A.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Arcade-A.jpg&amp;diff=258"/>
		<updated>2022-06-08T06:50:56Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Advert for Hatsune Miku: Project Diva Arcade.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Advert for Hatsune Miku: Project Diva Arcade.&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=257</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=257"/>
		<updated>2022-06-08T06:40:02Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Add images for Vita games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction: row; flex-wrap: wrap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Arcade&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PSP&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS3&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS Vita&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-DIVA-f1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2-Vita.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X-Vita.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS4&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X-PS4.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;3DS&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=Project Mirai|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=Project Mirai 2|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|link=Project Mirai DX|x150px|Project Mirai DX]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Switch&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Steam&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg|link=Project DIVA Mega Mix+|x150px|Project DIVA Mega Mix+]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-X-Vita.jpg&amp;diff=256</id>
		<title>File:Hatsune-Miku-Project-Diva-X-Vita.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-X-Vita.jpg&amp;diff=256"/>
		<updated>2022-06-08T06:38:26Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Covert art for Hatsune Miku: Project DIVA X for PlayStaion Vita. Source: walmart.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Covert art for Hatsune Miku: Project DIVA X for PlayStaion Vita. Source: walmart.com&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-X-PS4.jpg&amp;diff=254</id>
		<title>File:Hatsune-Miku-Project-Diva-X-PS4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-X-PS4.jpg&amp;diff=254"/>
		<updated>2022-06-08T06:29:42Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: PD Addict moved page File:Hatsune-Miku-Project-Diva-X.jpg to File:Hatsune-Miku-Project-Diva-X-PS4.jpg without leaving a redirect: Distinguish between PS4 and PSV versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cover art of Hatsune Miku: Project Diva X for PS4.  Source: amazon.com&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=253</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=253"/>
		<updated>2022-06-08T06:23:18Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Changed layout to use CSS flex wrapping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction: row; flex-wrap: wrap&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Arcade&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PSP&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS3&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;PS4&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;3DS&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=Project Mirai|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=Project Mirai 2|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|link=Project Mirai DX|x150px|Project Mirai DX]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Switch&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 style=&amp;quot;text-align:center&amp;quot;&amp;gt;Steam&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg|link=Project DIVA Mega Mix+|x150px|Project DIVA Mega Mix+]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=252</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=252"/>
		<updated>2022-06-08T05:49:50Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Added Mega Mix+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=Project Mirai|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=Project Mirai 2|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|link=Project Mirai DX|x150px|Project Mirai DX]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg|link=Project DIVA Mega Mix+|x150px|Project DIVA Mega Mix+]]&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Mega-Mix%2B.jpg&amp;diff=251</id>
		<title>File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Mega-Mix%2B.jpg&amp;diff=251"/>
		<updated>2022-06-08T05:48:49Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: PD Addict moved page File:Project-Diva-Mega-Mix+.jpg to File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg without leaving a redirect: File naming consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Covert art for Hatsune Miku: Project DIVA Meg Mix+ for Steam. Source: Steam CDN&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Mega-Mix%2B.jpg&amp;diff=250</id>
		<title>File:Hatsune-Miku-Project-Diva-Mega-Mix+.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-Mega-Mix%2B.jpg&amp;diff=250"/>
		<updated>2022-06-08T05:46:52Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Covert art for Hatsune Miku: Project DIVA Meg Mix+ for Steam. Source: Steam CDN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Covert art for Hatsune Miku: Project DIVA Meg Mix+ for Steam. Source: Steam CDN&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=249</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=249"/>
		<updated>2022-06-07T03:18:29Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Added links for Project Mirai pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=Project Mirai|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=Project Mirai 2|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|link=Project Mirai DX|x150px|Project Mirai DX]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=248</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=248"/>
		<updated>2022-06-04T21:45:31Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Cross-Region Play */ grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|x150px|Project Mirai DX]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can be physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=247</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=247"/>
		<updated>2022-06-04T21:43:49Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Added Cross-Region Play section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|x150px|Project Mirai DX]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Cross-Region Play==&lt;br /&gt;
&lt;br /&gt;
The PSP has no region locking for games, and thus JP games can be physically imported and played on PSPs from any region.&lt;br /&gt;
&lt;br /&gt;
The PS Vita had region locking capabilities, but no games utilized it, so JP games can be physically imported and played on any PS Vita system.&lt;br /&gt;
&lt;br /&gt;
The PS3 and PS4 have region locking capabilities, but very few games use it.  Project DIVA games can physically imported and played on any PS3 or PS4 system.&lt;br /&gt;
&lt;br /&gt;
Nintndo&#039;s DS systems &#039;&#039;&#039;&#039;&#039;are&#039;&#039;&#039;&#039;&#039; region locked, requiring a JP system to play JP games and an NA system to play NA games.  Of particular note, however, is that most Asian countries are actually part of the same region as North America.  This does not include Japan, which is its own region.&lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch is region-free.&lt;br /&gt;
&lt;br /&gt;
===Digital Downloads===&lt;br /&gt;
&lt;br /&gt;
For all systems mentioned above (excluding the DS series) it is possible to create a system account tied to a JP store account even if the system is for another region.  The JP account can purchase JP content and download it to the system, and all system accounts can play that content as long as the purchasing account remains actively tied to the system.  Sadly, the PSP and PS Vita only support having a single account tied to the system.  But for the PS3, PS4, and Switch, you can create an account solely for the acquisition of JP content and use your main account to play said content.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_2nd&amp;diff=246</id>
		<title>Project DIVA F 2nd</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_2nd&amp;diff=246"/>
		<updated>2022-06-04T12:59:19Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: reduced new count by 1 (Cantarella Grace Edition is a remix of a previous song)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F2-Vita.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F2.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2013-03-27 (JP) &amp;lt;br&amp;gt;&lt;br /&gt;
2014-11-18 (NA) &amp;lt;br&amp;gt;&lt;br /&gt;
2014-11-21 (EU)&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 40 (19 new)&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 16 (1 new)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PDF2-PSV-Decorator.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS Vita.]]&lt;br /&gt;
[[File:PDF2-PS3-Decorator.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS Vita.]]&lt;br /&gt;
&lt;br /&gt;
{{Under Construction}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=245</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=245"/>
		<updated>2022-06-04T11:56:14Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Scoring */ There is no EXCELLENT rank at the end of the songs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA sets the direction the rest of the series would follow.  Being the introductory title into the series, some notable features introduced in later titles are absent.&lt;br /&gt;
&lt;br /&gt;
* There are no multi-notes from the arcade, nor are there any doubles or sliders.&lt;br /&gt;
* The game pad does not serve as an allegory to the face buttons.&lt;br /&gt;
* There is no Extreme difficulty setting, which is what the series would become known for.&lt;br /&gt;
* Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.&lt;br /&gt;
* There is no EXCELLENT rank at the end of songs, only MISS×TAKE, STANDARD, GREAT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project DIVA seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project DIVA also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project DIVA on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=244</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=244"/>
		<updated>2022-06-04T11:52:58Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Game Play */ Changed to a list format, added information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA sets the direction the rest of the series would follow.  Being the introductory title into the series, some notable features introduced in later titles are absent.&lt;br /&gt;
&lt;br /&gt;
* There are no multi-notes from the arcade, nor are there any doubles or sliders.&lt;br /&gt;
* The game pad does not serve as an allegory to the face buttons.&lt;br /&gt;
* There is no Extreme difficulty setting, which is what the series would become known for.&lt;br /&gt;
* Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.&lt;br /&gt;
* There is no EXCELLENT rank at the end of songs, only MISS×TAKE, STANDARD, GREAT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project DIVA seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project DIVA also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project DIVA on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_2nd&amp;diff=243</id>
		<title>Project DIVA F 2nd</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_2nd&amp;diff=243"/>
		<updated>2022-06-04T11:43:55Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Added game play screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F2-Vita.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F2.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2013-03-27 (JP) &amp;lt;br&amp;gt;&lt;br /&gt;
2014-11-18 (NA) &amp;lt;br&amp;gt;&lt;br /&gt;
2014-11-21 (EU)&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 40 (20 new)&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 16 (1 new)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PDF2-PSV-Decorator.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS Vita.]]&lt;br /&gt;
[[File:PDF2-PS3-Decorator.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS Vita.]]&lt;br /&gt;
&lt;br /&gt;
{{Under Construction}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:PDF2-PS3-Decorator.png&amp;diff=242</id>
		<title>File:PDF2-PS3-Decorator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:PDF2-PS3-Decorator.png&amp;diff=242"/>
		<updated>2022-06-04T11:41:48Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: PD Addict moved page File:PDF2-PS3-Decorator..png to File:PDF2-PS3-Decorator.png without leaving a redirect: Reduce double dot to single dot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Project DIVA F 2nd on the PS3.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:PDF2-PS3-Decorator.png&amp;diff=241</id>
		<title>File:PDF2-PS3-Decorator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:PDF2-PS3-Decorator.png&amp;diff=241"/>
		<updated>2022-06-04T11:40:32Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Screenshot of Project DIVA F 2nd on the PS3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Project DIVA F 2nd on the PS3.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:PDF2-PSV-Decorator.png&amp;diff=240</id>
		<title>File:PDF2-PSV-Decorator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:PDF2-PSV-Decorator.png&amp;diff=240"/>
		<updated>2022-06-04T11:39:13Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Screenshot of Project DIVA F 2nd on the PS Vita.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Project DIVA F 2nd on the PS Vita.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_2nd&amp;diff=239</id>
		<title>Project DIVA F 2nd</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_2nd&amp;diff=239"/>
		<updated>2022-06-03T17:08:40Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Initial page creation (infobox only)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F2-Vita.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F2.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2013-03-27 (JP) &amp;lt;br&amp;gt;&lt;br /&gt;
2014-11-18 (NA) &amp;lt;br&amp;gt;&lt;br /&gt;
2014-11-21 (EU)&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 40 (20 new)&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 16 (1 new)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:PDF1-cat-food.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS3.]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Under Construction}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-F2-Vita.jpg&amp;diff=238</id>
		<title>File:Hatsune-Miku-Project-Diva-F2-Vita.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-Diva-F2-Vita.jpg&amp;diff=238"/>
		<updated>2022-06-03T17:00:34Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Cover art of Hatsune Miku: Project Diva F 2nd for Vita. Source: www.projectdiva.fr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cover art of Hatsune Miku: Project Diva F 2nd for Vita. Source: www.projectdiva.fr&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=237</id>
		<title>Custom Controller</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=237"/>
		<updated>2022-06-02T19:33:58Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Added picture of completed custom home controller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background-color: unset !important&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:54%&amp;quot; | [[File:Project DIVA Custom Arcade Controller Transparent.png]]&lt;br /&gt;
| style=&amp;quot;width:46%&amp;quot; | [[File:Project DIVA Custom Home Controller Transparent.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;236&amp;quot; heights=&amp;quot;500&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Transparent.png|Project DIVA Arcade was initially released in Japan on June 23, 2010.&lt;br /&gt;
File:Project DIVA Arcade Future Tone.png|Project DIVA Arcade Future Tone was released November 21, 2013 and introduced the slider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project DIVA has a split personality of sorts. Prior to the release of Project DIVA Future Tone on the PlayStation 4, most outside of Asia didn’t know the complete history of the series. Most know about the PlayStation 3 and PlayStation Vita games, as that’s when Sega started porting the series to the west. Before that, few knew that there were PlayStation Portable games that could be imported.  But what remained off nearly all westerners’ radars was Project DIVA Arcade. (Mostly for lack of any hope of ever playing it.)&lt;br /&gt;
&lt;br /&gt;
Starting 15 months after the release of the very first Project DIVA on PlayStation Portable, Sega released Project DIVA Arcade. The game play remained relatively the same, with the notable exceptions of Holds and Multi-Notes.  The initial HUD of Project DIVA Arcade was the same as found in the PlayStation Portable counterpart.  It was later changed to swap the locations of the timing rank and combo counter, and then finally to the timing+count location we know today.  Songs were made exclusively for the arcade, and Sega even held Edit Mode contests where winners would get their songs and PVs put into the arcade version.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the PlayStation Portable games also had a PlayStation 3 counterpart called Dreamy Theater. Dreamy Theater contained the exact same songs and PVs found on the PlayStation Portable counterpart, but with assets ported over from the arcade.  Nothing can be unlocked within Dreamy Theater -- the user is supposed to play the PlayStation Portable game to unlock everything.  The original Dreamy Theater required a constant connection to a PlayStation Portable with game save file from the PlayStation Portable game.  Dreamy Theater 2nd and Dreamy Theater Extend changed this to only require a connection once.&lt;br /&gt;
&lt;br /&gt;
Project DIVA has been simultaneously available on portables, home consoles, and in the arcades since 2010.  This arcade presence has influenced the home versions and vice versa. Project DIVA 2nd adopted the EXTREME difficulty and introduced the dual-wielding mechanism to deal with the requisite rapid button presses. Project DIVA Arcade: Future Tone introduced sliders after Project DIVA F introduced its scratch notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Does This All Mean?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Horizontal.jpg|thumb|none|Project DIVA Arcade aligning the targets with the layout of the buttons.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Vertical.jpg|thumb|none|Project DIVA Arcade aligns the targets even when switching to the vertical presentation.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, arcade controls are a great way to go with Project DIVA. One common complaint I hear from up-and-coming Project DIVA players is the initial inability to effectively dual-wield the directional pad and game buttons. An arcade-style controller alleviates this learning curve. Outside of that, the home games don’t suffer much more as they have to work with the standard game pads that comes with the console.&lt;br /&gt;
&lt;br /&gt;
But the recent ports of the arcade game are a different story. The port makes no in-game concession to the game pad, and Project DIVA Arcade has some rather jarring mechanics when attempted on a game pad. This isn’t to say they can’t be overcome — hisokee routinely abuses his fingers on a game pad, and I know others that can get PERFECT on 10★ EX EXTREME songs using a game pad. It’s not that it can’t be done, it’s just that I’d argue that it’s a tortuous experience that you may not want to go through.&lt;br /&gt;
&lt;br /&gt;
The most noticeable thing about bringing Project DIVA Arcade home to a game pad is that you lose all positional help.  In the arcade, the buttons are laid out in a single row, in the same order as Sony&#039;s Dualshock controllers if you go counter-clockwise.  When presenting multi-notes to the player, the notes to hit are laid out in the same order on-screen.  This makes hitting multi-notes in the arcade relatively simple, compared with having to learn new d-pad + button combos on the Dualshock.&lt;br /&gt;
&lt;br /&gt;
When you get into EXTREME and EX EXTREME, you may find the multi-notes rotated 90° so they can fit a lot of them on the screen at the same time.&lt;br /&gt;
&lt;br /&gt;
On the home side of the equation, there are songs where button presses are fast enough to quickly tire out your thumbs if you try to single-wield the button presses. Using an arcade-like controller for the home games alleviates this stress.&lt;br /&gt;
&lt;br /&gt;
==Why Are These Controllers So Expensive?==&lt;br /&gt;
&lt;br /&gt;
[[File:HORI Scalping on eBay.jpg|thumb|600px|The most expensive listings per HORI controller on eBay.]]&lt;br /&gt;
&lt;br /&gt;
That depends on what you’re talking about.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about the Project DIVA controllers from HORI, those are limited-run controllers. They’re not that expensive on launch, which makes them prime targets for scalping. Prices are often set to more than double the original sale price, and can be more than quadruple for recently released controllers.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about unofficial controllers, well, the parts are just that expensive. Yes, there’s definitely some inflated markup, but you’ll find their final price is actually somewhere in the middle between parts cost only and parts cost + all the tools you would need to do it yourself.&lt;br /&gt;
&lt;br /&gt;
If you’re looking to make your own controller to spite the high cost of pre-built commercial offerings, you’ll probably be spending more than if you just bought someone else’s controller. But if you’re building your own controller to spite the scalping, you can probably make out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| &#039;&#039;&#039;Lumber Crayon&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;98¢&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Use one of these to mark the edges of the wood you buy, so you know which edges are square.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/206368564 Milwaukee 6ft/2m Tape Measure]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$3.97&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | America doesn&#039;t have an arcade scene any more. All the parts will come from outside the US, which means you need to be able to measure in metric. For just under $4, this tape measure can&#039;t be beat.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/100568306 Carpenter Pencil] or [https://www.homedepot.com/p/313849151 kit with sharpener]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;18¢ - $3.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can swing it with a regular pencil, but those are designed for writing on paper and will require frequent re-sharpening and often break when writing on wood. If you don&#039;t already have a sharpener for carpenter pencils, you might as well get the kit that includes that. You won&#039;t need 10 pencils for this project (1 will more than suffice) but they&#039;re basically free when compared to the cost of buying the sharpener separately.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-5-8-in-Woodboring-Spade-Drill-Bit/1003050662 Irwin Speedbor ⅝&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.48&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 16mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-15-16-in-Woodboring-Spade-Drill-Bit/1003087500 Irwin Speedbor 15⁄16&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 24mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-in-Woodboring-Spade-Drill-Bit/1003051086 Irwin Speedbor 1&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the hole for the Brook USB &amp;amp; headphones jack plate.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-1-8-in-Woodboring-Spade-Drill-Bit/1003020976 Irwin Speedbor 1⅛&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 30mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.ebay.com/itm/132290173079 Multimeter]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$7.95&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to test your dupont connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Utilitech-Butt-Splice-Wire-Connectors/999953686 Butt Splice (Quick Connect) Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$9.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make extra connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Black and Decker Alkaline Screw Driver at [https://www.lowes.com/pd/BLACK-DECKER-1-5-Volt-1-4-in-Cordless-Screwdriver-4-Batteries-Included/50056307 Lowes] or [https://www.homedepot.com/p/202516259 Home Depot]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.15&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | This screwdriver is good enough to save you from having to torque 24 screws but not powerful enough to overtorque and cause stripping.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07PPRDBM5 Step Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for the joystcks.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/202035306 T-Square]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$12.28&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Make straight lines that square with a side.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B016B39EPQ Dupont Crimp Tool]&#039;&#039;&#039; &lt;br /&gt;
| align=right | &#039;&#039;&#039;$15.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The joystick connection to the board requires an 8-pin female dupont connector. You&#039;re probably more familiar with the connector type than its name -- IDE/PATA and jumpers are forms of dupont connections. You probably don&#039;t have the tool or connectors unless you also work on hobby boards like the Raspberry Pi. You can save a few dollars by buying a kit with both the crimp tool and a set of connectors.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Drill Bit Set -- [https://www.lowes.com/pd/CRAFTSMAN-14-Piece-Gold-Ferrous-Coated-HSS-Twist-Drill-Bit-Set/1000604847 Craftsman] or [https://www.homedepot.com/p/205952637 DeWalt]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$14.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used mostly to drill pilot holes.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.walmart.com/ip/155323609 Hyper Tough Rotary Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$17.83&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The best price for the tool itself, even though it comes in a kit with parts. Do yourself a favor and throw those parts away. They&#039;re cheap and tend to break, which is dangerous when it occurs at 35,000 RPM.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-2-in-Bi-Metal-Arbored-Hole-Saw/1003019152 Lenox 2&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$16.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 60mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-3-1-2-in-Bi-Metal-Arbored-Hole-Saw/1003018214 Lenox 3½&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$24.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 100mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/50430056 Black &amp;amp; Decker Sheet Sander]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Finish your edges and give yourself smooth surfaces for painting.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07XG1PD6D Soldering Iron]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can try to use cheap department store soldering irons, but you&#039;re going to have a bad time. Spend a little more to pick up a decent soldering station. Only the joysticks require any soldering, but you may find yourself needing to splice wires as well.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/BLACK-DECKER-5-2-Amp-3-8-in-Keyless-Corded-Drill/50449290 Black &amp;amp; Decker Drill]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Don&#039;t cheap out on the drill. When dealing with harder woods, cheap off-brand drills can burn themselves out. Stick with name brands on this tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Dremel-160-Piece-Aluminum-Oxide-Set-Multipurpose-Accessory-Kit/1000035537 Dremel Accessory Kit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Get the sanding and cutting tools you&#039;ll need for your rotary tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Shop-Vac-2-5-Gallon-2-5-HP-Handheld-Wet-Dry-Shop-Vacuum/1000351335 Shop-Vac 2½ Gallon Shop Vacuum]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$39.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Clean up your mess! As a bonus, some tools are designed to fit the Shop-Vac hose so you can use them dust-free.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/307298546 Ryobi Miter Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$99.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the sides of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/309412837 Ryobi Table Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$119.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the top and bottom pieces of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $532.33&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-3-4-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-16-Count/3035659 16pc ¾&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the bottom of the controller when using ¼&amp;quot; thick wood.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-1-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-14-Count/3035660 14pc 1&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the top of the controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-2-1-2-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-8-Count/3034440 8pc 1½&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the left and right sides to the top and bottom sides.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07D5V2KBR 10pc M2 8mm screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.79&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the DC step-up converter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 10pc M2 20mm screw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$2.89&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the joysticks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 200pc M2 1mm washer]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to space the DC step-up converter from its mount.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solder&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.59&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to attach wires to the leads on the joysticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B074Y7WCHG 20pc Anti-skid pads]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nothing worse than your controller sliding around while you&#039;re trying to play.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B014YTPFT8 Dupont Connectors]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to connect the wires from the joysticks to the Brook Fighting Board.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/3M-22-Pack-9-in-W-x-11-in-L-Multi-grade-Pack-Grit-Commercial-Sandpaper/1000065531 22pc Multi-Grit Sandpaper Pack]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to sand down your controller. The multi-pack is cheaper than buying separate grit packs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-4-in-Lauan-Plywood-Application-as-2-x-4/1000068895 ¼&amp;quot; x 2&#039; x 4&#039; lauan plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$6.91&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the bottom of the controller if you&#039;re willing to pay a little extra to trim some height off of your controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Common-1-in-x-3-in-x-6-ft-Actual-0-75-in-x-2-5-in-x-6-ft-Red-Oak-Board/1000018121 1&amp;quot; x 3&amp;quot; x 6&#039; (actual ¾&amp;quot; x 2½&amp;quot; x 6&#039;) red oak]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the sides of the controller. If using Micro-Leaf switches, 2½&amp;quot; will be &#039;&#039;just&#039;&#039; short and you&#039;ll need to get the 4&amp;quot; (actual 3½&amp;quot;) version instead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-2-in-Oak-Plywood-Application-as-2-x-4/1000066219 ½&amp;quot; x 2&#039; x 4&#039; oak plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$26.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the top of the controller, and optionally the bottom if you want to save money.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $100.93&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Painting is optional and purely cosmetic, but it can lend a professional look to your work. The main problem is time — you must wait for the paint to cure, and you definitely want to wet sand spray paint to get a smooth-as-possible finish.&lt;br /&gt;
&lt;br /&gt;
====Spray Paint====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.walmart.com/ip/17510800 Duck Clean Release Painter&#039;s Tape] || align=&amp;quot;right&amp;quot; | $2.97&lt;br /&gt;
|-&lt;br /&gt;
| Rust-oleum [https://www.walmart.com/ip/726332736 Satin Seaside] or [https://www.walmart.com/ip/726332736 Sping Green] (Miku colors) || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/37326873 Rust-oleum Satin Blossom White] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/631210520 Rust-oleum Satin Crayon Black] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/875222924 Rust-oleum Clear Coat] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/21176953 3M SandBlaster Sanding Sponge - 180] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/39228046 3M SandBlaster Sanding Sponge - 320] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lowes.com/pd/Trimaco-18-in-x-180-ft-Craft-Masking-Paper/3076711 Craft Paper] || align=&amp;quot;right&amp;quot; | $4.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$31.43&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cold Weather Supplements====&lt;br /&gt;
&lt;br /&gt;
Spray paint works best outdoors in warm weather. If you don’t have that luxury, you’ll need to simulate it. The best option is to utilize a ventilated upstairs room or finished attic. Place the parts to be spray painted near the ventilation point. Use heat lamps to heat up the paint, and let the ventilation pull the air across those parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 2x [https://www.lowes.com/pd/GE-250-Watt-Dimmable-R40-Heat-Lamp-Incandescent-Light-Bulb/1000438359 GE 250-Watt R40 Heat Lamp Incandescent Light Bulb] || align=&amp;quot;right&amp;quot; | $19.94&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.lowes.com/pd/ProTorch-1-Watt-Incandescent-Clamped-Work-Light/1002622748 ProTorch Incandescent Clamped Work Light] || align=&amp;quot;right&amp;quot; | $27.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=right&amp;quot; | &#039;&#039;&#039;$48.90&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Control Parts===&lt;br /&gt;
&lt;br /&gt;
====Controller Board====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-110-ground-daisy-chain-wire/ 30-connection 22 AWG .110&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-110-quick-disconnect/ 16pc 22 AWG Wire with .110&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-187-ground-daisy-chain-wire/ 30-connection 22 AWG .187&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-187-quick-disconnect/ 16pc 22 AWG Wire with .187&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B01M6U9Q9C 30pc Cable Clips] || align=&amp;quot;right&amp;quot; | $7.86&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B089JYBF25/ 10pc DC Step-Up Converter] || align=&amp;quot;right&amp;quot; | $7.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08CV7F6CC P][https://www.amazon.com/dp/B08CV7F6CC C][https://www.amazon.com/dp/B08CV7F6CC  Screw Assortment Kit] (for standoffs &amp;amp; standoff screws) || align=&amp;quot;right&amp;quot; | $8.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08BZ972B5 0.25&amp;quot; Male/Female Quick Disconnects]|| align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| Brook PS4+ Fighting Board at [https://focusattack.com/brook-ps3-ps4-switch-wireless-fight-board/ Focus Attack] or [https://www.amazon.com/dp/B0713PGNHD Amazon] || align=&amp;quot;right&amp;quot; | $64.95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$133.17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Options (for L2/L1/Select/Home/Start/R1/R2)====&lt;br /&gt;
&lt;br /&gt;
While the links aren’t the only options, they’re the ones that I feel make the most sense. Sanwa is the brand used in Project DIVA Arcade. Other brands are available, but they don’t offer any cost savings. On the off-brand side, color choice is limited and often come in bundles that mostly make no sense for this project. Seimitsu makes similar buttons — they only come in 7 colors but they might all that’s in stock when you go to shop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Each&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;×7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.adafruit.com/?q=16mm+panel+mount+button&amp;amp;sort=BestMatch Generic 16mm] (choice of 4 colors) || align=&amp;quot;right&amp;quot; | 95¢ || align=&amp;quot;right&amp;quot; | $6.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01LWQ9YN5 10pc EG Starts 24mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01N5DVINY 10pc EG Starts 30mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/24mm/obsf-24-pushbutton/ Sanwa 24mm] (11 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/seimitsu/24mm/ps-14-d-snapbutton/ Seimitsu 24mm] (7 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/30mm/obsf-30-pushbutton/ Sanwa 30mm] (13 colors) || align=&amp;quot;right&amp;quot; | $2.45 || align=&amp;quot;right&amp;quot; | $17.15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The EG Starts 100mm buttons come with springs that are FAR too heavy. I wouldn’t doubt if the spring was meant for joysticks, which are usually used for tension and provide a lot more resistance than button springs. You will need to shell out for set of button springs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://www.amazon.com/dp/B071FSKY6Q EG Starts 100mm buttons] || align=&amp;quot;right&amp;quot; | $39.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$47.14&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 60mm Push Buttons (All PS3 games + PDX)====&lt;br /&gt;
&lt;br /&gt;
Again, EG Starts’ buttons come with springs that are FAR too heavy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.aliexpress.com/item/32727009281.html 5pc EGStarts 60mm buttons] || align=&amp;quot;right&amp;quot; | $20.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$27.86&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sanwa 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The Sanwa buttons come with 200g springs, but the bulb is sold separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 4x [https://www.tops-game.jp/products/detail.php?product_id=3343 SWA-LED SANWA LED Bulb] || align=right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq Sanwa OBSA-100UMQ 100mm buttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$171.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Switch Options====&lt;br /&gt;
&lt;br /&gt;
In my experience, the OMRON D2MV-01-1C1 is the best option when going with EG Starts buttons. There’s no actuation bump, which is the same experience you get with the photo sensors in the arcade.&lt;br /&gt;
&lt;br /&gt;
The Micro-Leaf switches might look like a good compromise, but they’re a total PITA. They don’t quite fit the EG Starts 100mm buttons — you will have to sand down and finesse the switches into place. You also have to manually bend the leaf to make proper contact. They make for an excellent arcade-like experience with a negligible actuation bump, but the manual intervention needed (with inevitable human error) is a huge deterrent.&lt;br /&gt;
&lt;br /&gt;
The cheapest acceptable option is the GroovyGamer SST micro switches. The actuation bump is barely noticeable. Does it hamper game play? Not in the slightest. But the OMRONs provide a closer-to-arcade experience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Switch Type&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Actuation Bump&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×4&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=346 Groovy SST]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | barely noticeable&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $3.56&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $7.12&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=309 Micro-Leaf]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | PITA&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | negligible&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $22.00&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.ebay.com/itm/333709442124 OMRON D2MV-01-1C1]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $17.04&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $34.08&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 LHSXF-H wire harness]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $23.98&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 OBSA-LHSXF]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | twist-on&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $244.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Arcade Experience====&lt;br /&gt;
&lt;br /&gt;
If you want an authentic arcade experience, you need to use Sanwa 100mm pushbuttons with the Sanwa optical switch — the Sanwa optical switch will NOT fit the EG Starts 100mm pushbuttons. This list supersedes the Generic 100mm Pushbuttons, Sanwa 100mm Pushbutons, and Switch Options sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 4x OBSA-LHSXF Wire Harness] || align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=3343 4x SWA-LED Sanwa LED Bulb] || align=&amp;quot;right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq 4x Sanwa OBSA-100UMQ 100mm pushbuttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 4x Sanwa OSBSA-LHSXF optical switch] || align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$305.57&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Graphics====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.amazon.com/dp/B07K33PWZJ Squeegee &amp;amp; Hobby Knife Set] || align=&amp;quot;right&amp;quot; | $6.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B00023JE7K Krylon Clear Acryllic Coating] || align=&amp;quot;right&amp;quot; | $8.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B07FDN4YXM Inkjet Decal Paper] || align=&amp;quot;right&amp;quot; | $9.78&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$25.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slider====&lt;br /&gt;
&lt;br /&gt;
While people have made touch sliders for Project DIVA, no one has marketed it as a product you can simply add to your own controller.&lt;br /&gt;
&lt;br /&gt;
Some people have made a row of buttons to replace the slider, but this solution is limited and jarring when coming from the arcade. Your hands have to go to specific locations to hit the direction you want instead of just heading for a touch bar and sliding in whatever direction you need to. You also need to take care with how you assign these buttons — they’re typically assigned to the directional pad and simultaneous opposite cardinal directions (Left + Right and Up + Down) are normally filtered.&lt;br /&gt;
&lt;br /&gt;
I’ve found the better solution to the slider dilemma is to use joysticks. You still have to train you hands to head for specific locations, but you can now choose from two locations that can each serve either direction, rather than the direction of the slide dictating where your hands need to go.&lt;br /&gt;
&lt;br /&gt;
One thing to watch out for: You want the R4 model which has a 10K potentiometers. The R2 version has 5K potentiometers. A lot of Amazon listings combine the two and then say “5K, 10K available on request” in the description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|| 2x [https://www.ebay.com/itm/253169946622 JH-D202X-R4 Analog Joysticks] (Arcade) || align=&amp;quot;right&amp;quot; | $23.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What’s the Plan?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;179px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Controller Display.png|Project DIVA Arcade&lt;br /&gt;
File:Project DIVA Home Controller Display.png|Project DIVA Home&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I created the Arcade controller by referencing the Project Diva FT/CT Arcade Controller Instructable. I analyzed tomtortoise’s CAD file for the basics, like the distance between each button’s center point. I replaced the slider buttons with joysticks for a closer-to-arcade feel. And I removed the start button being to the right of ⭕ because it risks an accidental pause on PS4 and Switch.&lt;br /&gt;
&lt;br /&gt;
The Home controller is a modification of the Arcade controller. The left and right groups of buttons maintain the same relative distance from each other on the diagonal as the Arcade controller does on the horizontal, shrunk in scale from 100mm to 60mm. The four buttons that line up on the horizontal are equidistant from each other, though that distance is not and can not be to scale with the Arcade controller while also maintaining the scaled distance on the diagonal. I went with a squared diamond over the skinny diamond of the HORI Project DIVA F (full-sized non-mini) Controller as it’s closer to how the buttons and d-pad are laid out on Sony’s DualShock controllers.&lt;br /&gt;
&lt;br /&gt;
==Cut the Top &amp;amp; Bottom Pieces==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;65px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Top and Bottom Arcade.jpg&lt;br /&gt;
File:Top and Bottom Home.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take your plywood and cut your top and bottom pieces. Remember that you want to cut up against the pencil lines. If your line completely disappears you’re probably cutting the piece short. If you’re using a table saw, it’s relatively easy to cut longer-than-needed, check with your measuring tape, and then adjust and re-cut if needed.  Once you cut you can&#039;t glue it back on, so too long is better than too short.&lt;br /&gt;
	&lt;br /&gt;
===Draw Guidelines to Obtain the Center Points===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Guidelines.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Follow the appropriate plan to find your center points. These points will be used to drill the holes you need to place the buttons. Use your T-Square against the square sides to keep your lines at 90°. Use a punch tool or sacrificial small Phillips head screw driver to set drill points.&lt;br /&gt;
&lt;br /&gt;
===Drill the Holes===&lt;br /&gt;
&lt;br /&gt;
====Top Row (L2|L1|Share/Select|Home|Options/Start|R1|R2)====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Top Row.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
This is where you regret living in the United States if you live in United States. The buttons require a hole measured in millimeters, but your tools are all measured in fractions of an inch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Button Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Target Hole Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Closest fractional&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Resulting hole size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Requires sanding?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16.0mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ⅝in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15.875mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.6mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;⁄&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.8125mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29.5mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1⅛in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28.575mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make sure you are using scrap wood underneath as this seems to prevent splintering. Allowing yourself to punch right through can lead to splinters over 1 inch (25mm) long.&lt;br /&gt;
&lt;br /&gt;
====Game Play Buttons====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Gameplay Buttons.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Again, make sure you have scrap wood underneath to prevent splintering when you break through to the other side.&lt;br /&gt;
&lt;br /&gt;
When you’re done drilling the 100mm holes, you will need to break out your rotary tool to sand a notch at the top and bottom of the holes. Your guidelines should show you where this notch needs to go. The 60mm buttons do not have an alignment notch.&lt;br /&gt;
&lt;br /&gt;
====Joysticks====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Joysticks Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Simply drill the hole as big as you can. Drill a pilot hole from the back side (where you made your marks) and then flip the piece face-up to drill from the front. Drill down until the top of the step drill bit is level with the face of the controller board. The slight angle of the resulting hole is actually desirable considering this is a hole for a joystick.&lt;br /&gt;
&lt;br /&gt;
The screws that come with the joysticks are not long enough for any material thicker than ¼ inch. You’ll need replacement M2 screws that are 20mm long.&lt;br /&gt;
&lt;br /&gt;
To drill the mounting holes, use the retention ring and T-square. Keep the screw holes of the retention ring as square as you can, but it doesn’t have to be exact. Project DIVA Arcade only cares about left and right movement, and F1/F2/X only care that the stick moves. Drill one hole, screw into it, and repeat.&lt;br /&gt;
&lt;br /&gt;
==Cut the Sides==&lt;br /&gt;
&lt;br /&gt;
Cut your short (left and right) sides to the full length of the side, then cut your long (front and back) sides to fit. This arrangement is made so that the screws are only visible from the sides.&lt;br /&gt;
&lt;br /&gt;
===Backside USB Face Plate===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller USB Face Plate Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill a 1″ hole smack dab in the middle of the back side for the USB face plate.  &#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The picture shows the older design that used a DC input jack to power the LEDs.  You can use a DC step-up converter to turn the 5V DC from USB into 12V for the lamps, negating the need for a separate DC input jack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fighting Board Standoffs===&lt;br /&gt;
&lt;br /&gt;
Despite it being in the plans, there really isn’t a plan for this. The line 40mm down from the top is a suggestion — it doesn’t have to be exact. The same goes for centering the board — human eyeballs are good enough as it really doesn’t have to be exact. You can take the circuit board, lay it on the wood, and mark drill holes for each of the four corners. Use a 7⁄64” drill bit to drill a pilot hole for the standoffs. Getting the standoffs to screw into the wood might take some effort when using oak. An electronics screwdriver set or even a small pliers will help.&lt;br /&gt;
&lt;br /&gt;
==Preliminary Assembly==&lt;br /&gt;
&lt;br /&gt;
If this was being done by machine, we could make some assumptions. But we’ve had human error involved this entire time, and will continue to have human error throughout. So it’s best not to assume anything and take things one step at a time.&lt;br /&gt;
&lt;br /&gt;
===Screw Holes===&lt;br /&gt;
&lt;br /&gt;
For #6 wood screws in oak, use a 7⁄64” bit for the pilot hole. This is larger than normal because the normal pilot hole size will net you broken screws.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Sides Together===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Sides Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill your four pilot holes through the short side first. The holes should be ⅜” from the front and from the back, and smack dab in the middle (1¼”) top-to-bottom.&lt;br /&gt;
&lt;br /&gt;
Once that is done, line up your first corner as flush as possible and continue drilling that one pilot hole. Fasten with a 1½” #6 wood screw and move on to the next corner. The end result isn’t going to be perfect, but it’s going to be a heck of a lot close than if you tried drilling without the guidance of your original pilot holes.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Top to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Tops Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill pilot holes in the top piece according to plan. All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes at 80mm marks.&lt;br /&gt;
Long Sides: Three holes at 150mm marks.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes 93mm from the top and bottom.&lt;br /&gt;
Long Sides: Three holes at 110mm marks.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Bottom to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Bottoms Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want two more screws 193.65mm apart. This would give you four screws along the bottom at 9.525mm, 203.175mm, 396.825mm. and 590.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want four screws along the long edges at 9.525mm, 156.191mm, 302.858mm, and 430.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
==Sand It Down==&lt;br /&gt;
&lt;br /&gt;
Use your palm sander and sand everything down. This is where you compensate for your human error as much as possible. Try to make everything as flush as possible within the first two passes. The final two passes should be used to make the wood as smooth as possible.&lt;br /&gt;
&lt;br /&gt;
Start with the front and back sides. Then remove the screws from one of the short sides and sand that side down. Replace the screws when done. Repeat for the the other side. Remove the top and sand both the facing and under side. Do the same for the bottom piece.&lt;br /&gt;
&lt;br /&gt;
==Paint==&lt;br /&gt;
&lt;br /&gt;
This is completely up to you. You can use whichever colors you want. You can paint just the outside, or you can paint the insides as well. Just know that this part requires patience and will add days to your project.&lt;br /&gt;
&lt;br /&gt;
If you decide to paint, protect your workstation. Apply 3 coats of paint. Allow each coat to dry for at least 8 hours. Sand with a wet sanding sponge before applying the next coat, taking care to wipe down the paint job and let dry for an hour. Apply 3 coats of clear coat, and let sit for 48 hours.&lt;br /&gt;
&lt;br /&gt;
===Inside Job===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Custom Controller Paint Prep Insides.jpg&lt;br /&gt;
File:Custom Controller Paint Done Insides.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to paint the inside of the controller, start with it first. Use your painter’s tape and craft paper to keep over-spray from getting on the outsides. In general, you don’t want to get any paint on the edges, either.&lt;br /&gt;
&lt;br /&gt;
When finished, remove the painter’s tape and the protective craft paper.&lt;br /&gt;
&lt;br /&gt;
===Outside Job===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Paint Done Outsides.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Basically the same deal with doing the insides. Use painter’s tape and craft paper to protect the inside paint job if you painted the insides. Remember that you also want to hit the sides this time (except for the long side pieces).&lt;br /&gt;
&lt;br /&gt;
==Final Preparation==&lt;br /&gt;
&lt;br /&gt;
Everything in the section can be done while you are waiting for the paint process to complete.&lt;br /&gt;
&lt;br /&gt;
===Button Decals===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Button Decals.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The following decals were found at [http://meenia.jp/diy/controller/miku-pd/pd-02 meenia.jp]. Unfortunately, only the decals for the buttons were done as the target was an arcade controller. You’ll need to print them on decal paper using an inkjet printer. Use the best quality setting to get the most vivid results. Print at 300dpi for 100mm buttons and at 500dpi for 60mm buttons. Allow time for the ink to dry. Apply 3 coats of acrylic clear coat, and allow to dry. Cut out the decals with a hobby knife. Exercise patience and go slowly to get the cleanest circular cut that you can.&lt;br /&gt;
&lt;br /&gt;
Prep the game buttons by completely disassembling them. Place the cut-out decals in water to separate the decals from the paper backing. Again, exercise patience. Once you have the decals separated from the backing, place on the decal plate, aligning the arrows with one of the notches.&lt;br /&gt;
&lt;br /&gt;
===Dupont-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Dupont Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Take one color of each wire from your collection of 0.110″ (the small one) spade connectors. Cut 12in/30.5cm (for arcade controllers) or 9in/23cm (for home controllers) from the non-connector end. Strip the wire on each end and attach a female dupont connector on one end and a female 0.25″ spade connector on the other. (You can find plenty of videos on YouTube on how to crimp these connectors.) Use a multimeter to verify your crimps have actually made connections.&lt;br /&gt;
&lt;br /&gt;
===Joystick-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Joystick Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Cut off another 6in/15cm (for arcade controllers) or 3in/7.5cm (for home controllers) from the non-connector end of the same wires you just cut from. Strip your wires from both ends, then use 1½”/4cm of heat shrink to help you segregate wires first per potentiometer then per joystick. You then want to crimp the wires into male spade connectors for connection into the harness coming from the Fighting Board. You will have to join the 4 VCC wires together into one spade connector. Same goes for ground.&lt;br /&gt;
&lt;br /&gt;
To conserve wire, I equate orange with white and black with grey. This way you’re not running out of orange and black wire.&lt;br /&gt;
&lt;br /&gt;
===Solder to Joysticks===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick Explain.png|right]]&lt;br /&gt;
&lt;br /&gt;
Joystick operation is a lot easier to show than to explain. Referencing the image shown, the following points should make total sense:&lt;br /&gt;
&lt;br /&gt;
* The pot running parallel to an axis controls the axis.&lt;br /&gt;
* The VCC lead aligns with the positive side of the axis.&lt;br /&gt;
* The ground lead aligns with the negative side of the axis.&lt;br /&gt;
* The readout lead is always the lead in the middle.&lt;br /&gt;
&lt;br /&gt;
==Begin Assembly==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assembly Fighting Board.jpg|Attach the Fighting board to the side.&lt;br /&gt;
File:Assembly USB Inside.jpg|Attach USB Port and DC Jack to side.&lt;br /&gt;
File:Assembly USB Outside.jpg|Insert top row buttons.&lt;br /&gt;
File:Assembly All Buttons.jpg|Insert game play buttons.&lt;br /&gt;
File:Assembly Wires.jpg|Wire the “game play” buttons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tada!==&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly Complete Inside.jpg|none|1680px]]&lt;br /&gt;
[[File:Assembly Complete Outside.jpg|none|1680px]]&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_(1st)&amp;diff=236</id>
		<title>Project DIVA F (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_(1st)&amp;diff=236"/>
		<updated>2022-06-02T17:33:46Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Gameplay */ Added note about doubles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-DIVA-f1.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2012-08-30 (JP)&lt;br /&gt;
2014-03-04 (NA digital)&amp;lt;br&amp;gt;&lt;br /&gt;
2014-03-12 (EU digital)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F1.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2013-03-07 (JP)&lt;br /&gt;
2013-08-27 (NA)&amp;lt;br&amp;gt;&lt;br /&gt;
2013-09-04 (EU)&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 38 new (37 exclusive)&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 1 (exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PDF1-cat-food.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS3.]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA f (lowercase f for Vita) and Hatsune Miku: Project DIVA F (capital F for PS3) are sequels to the series of rhythm games previously started on the PSP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&#039;&#039; &#039;&#039;As Sega dropped the f/F designations for Project DIVA F 2nd, this article will use &#039;&#039;&#039;Project DIVA F&#039;&#039;&#039; to refer to both versions, and &#039;&#039;&#039;Project DIVA f&#039;&#039;&#039; to refer to the Vita version specifically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Project DIVA f development was a joint effort between the teams behind the PSP and Arcade versions of the game.  Sega planned to release the game as early as possible on Sony&#039;s brand new PlayStation Vita handheld console.  Sega put a lot of resources into Project DIVA f, expecting the Vita to have similar success to the PSP and the continued success of thier own Project DIVA games.  Unfortunately for Sega, Vita sales fell off a cliff after the 2011 holiday shopping season in Japan.  Sega announced the game would be multi-platform on April 12, 2012, but this was most likely a course correction from their previous PSP/PS3 tie-in strategy in order to help recoup costs.  Sega also showed off a partially translated demo at E3 2012 in June 2012 to gauge interest in the west.  The official western releases were also most likely an attempt to recoup costs.&lt;br /&gt;
&lt;br /&gt;
While there is no official word from anyone at Sega about any plans and their potential changes, the staggered releases and lack of cross-play functionality that would later come to the sequal Project DIVA F 2nd hint that plans were changed mid-development with no time to implement any new features.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Project DIVA F brings over the game play from the previous Project DIVA Extend and adds a few new features.&lt;br /&gt;
&lt;br /&gt;
Most notable is the addition of Scratch Notes which are indicated with a star symbol.  Scratch notes are hit by swiping the touch screen or back panel on the Vita, or flicking the thumbsticks on the PS3.  Timing for Scratch Notes is looser than with traditional notes -- COOL and FINE become COOL, and SAFE and SAD become FINE.&lt;br /&gt;
&lt;br /&gt;
Technical Zones are added, where the player must maintain a combo to succeed.  Failure or succeess only affects the rank points at the result screen at the end of the song.&lt;br /&gt;
&lt;br /&gt;
Chance Time has been modified to &amp;quot;loosen up a bit&amp;quot; as only a certain percentage of notes need to be hit to pass.  This percentage gets higher as the selected difficulty (EASY, NORMAL, HARD, EXTREME) increases.  A star meter in the lower left fills up with each successful hit.  If the player has filled this meter by the end of Chance Time, hitting the final note triggers a different ending to the PV.&lt;br /&gt;
&lt;br /&gt;
A small 200-point bonus is now applied to doubles that are hit by actually pressing both the button and the directional pad at the same time.  Players can still hold down one before hand and press the other to successfully hit a double, but no point bonus will be applied.  The 200-point bonus encourages the player to hit the notes as originally intended.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
While expected from the Vita, the PS3 version also runs at 30fps instead of 60fps as with their Dreamy Theater companion games.  However, the Dreamy Theaters also ran at 720p while Project DIVA F runs at 1080p.&lt;br /&gt;
&lt;br /&gt;
==Translation Differences==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Category !! JP !! NA/EU&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Note Timing || FINE || GOOD&lt;br /&gt;
|-&lt;br /&gt;
| SAD || BAD&lt;br /&gt;
|-&lt;br /&gt;
| WORST || AWFUL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Zones || REST [n] NOTES || NOTES LEFT: [n]&lt;br /&gt;
|-&lt;br /&gt;
| TECHNICAL ZONE COMPLETE || TECHNICAL ZONE COMPLETED&lt;br /&gt;
|-&lt;br /&gt;
| TECHNICAL ZONE END || TECHNICAL ZONE OVER&lt;br /&gt;
|-&lt;br /&gt;
| CHANCE TIME SUCCESS || CHANCE TIME SUCCESSFUL&lt;br /&gt;
|-&lt;br /&gt;
| CHANCE TIME END || CHANCE TIME OVER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Result Screen || RANK POINTS || GRADE POINTS&lt;br /&gt;
|-&lt;br /&gt;
| CHEAP || LOUSY&lt;br /&gt;
|-&lt;br /&gt;
| MISSxTAKE || DROPxOUT&lt;br /&gt;
|-&lt;br /&gt;
| STAGE CLEAR || STAGE CLEARED&lt;br /&gt;
|-&lt;br /&gt;
| NOT CLEAR || NOT CLEARED&lt;br /&gt;
|-&lt;br /&gt;
| World&#039;s End Dancehall&amp;lt;br&amp;gt;opening English text&lt;br /&gt;
| Another time, Another place&amp;lt;br&amp;gt;A battle of two girls beginー&lt;br /&gt;
| In another time, in a land far away...&amp;lt;br&amp;gt;Two girls prepared for battleー&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=235</id>
		<title>Custom Controller</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=235"/>
		<updated>2022-05-28T23:45:50Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Picture filename changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Project DIVA Custom Arcade Controller Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;236&amp;quot; heights=&amp;quot;500&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Transparent.png|Project DIVA Arcade was initially released in Japan on June 23, 2010.&lt;br /&gt;
File:Project DIVA Arcade Future Tone.png|Project DIVA Arcade Future Tone was released November 21, 2013 and introduced the slider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project DIVA has a split personality of sorts. Prior to the release of Project DIVA Future Tone on the PlayStation 4, most outside of Asia didn’t know the complete history of the series. Most know about the PlayStation 3 and PlayStation Vita games, as that’s when Sega started porting the series to the west. Before that, few knew that there were PlayStation Portable games that could be imported.  But what remained off nearly all westerners’ radars was Project DIVA Arcade. (Mostly for lack of any hope of ever playing it.)&lt;br /&gt;
&lt;br /&gt;
Starting 15 months after the release of the very first Project DIVA on PlayStation Portable, Sega released Project DIVA Arcade. The game play remained relatively the same, with the notable exceptions of Holds and Multi-Notes.  The initial HUD of Project DIVA Arcade was the same as found in the PlayStation Portable counterpart.  It was later changed to swap the locations of the timing rank and combo counter, and then finally to the timing+count location we know today.  Songs were made exclusively for the arcade, and Sega even held Edit Mode contests where winners would get their songs and PVs put into the arcade version.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the PlayStation Portable games also had a PlayStation 3 counterpart called Dreamy Theater. Dreamy Theater contained the exact same songs and PVs found on the PlayStation Portable counterpart, but with assets ported over from the arcade.  Nothing can be unlocked within Dreamy Theater -- the user is supposed to play the PlayStation Portable game to unlock everything.  The original Dreamy Theater required a constant connection to a PlayStation Portable with game save file from the PlayStation Portable game.  Dreamy Theater 2nd and Dreamy Theater Extend changed this to only require a connection once.&lt;br /&gt;
&lt;br /&gt;
Project DIVA has been simultaneously available on portables, home consoles, and in the arcades since 2010.  This arcade presence has influenced the home versions and vice versa. Project DIVA 2nd adopted the EXTREME difficulty and introduced the dual-wielding mechanism to deal with the requisite rapid button presses. Project DIVA Arcade: Future Tone introduced sliders after Project DIVA F introduced its scratch notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Does This All Mean?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Horizontal.jpg|thumb|none|Project DIVA Arcade aligning the targets with the layout of the buttons.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Vertical.jpg|thumb|none|Project DIVA Arcade aligns the targets even when switching to the vertical presentation.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, arcade controls are a great way to go with Project DIVA. One common complaint I hear from up-and-coming Project DIVA players is the initial inability to effectively dual-wield the directional pad and game buttons. An arcade-style controller alleviates this learning curve. Outside of that, the home games don’t suffer much more as they have to work with the standard game pads that comes with the console.&lt;br /&gt;
&lt;br /&gt;
But the recent ports of the arcade game are a different story. The port makes no in-game concession to the game pad, and Project DIVA Arcade has some rather jarring mechanics when attempted on a game pad. This isn’t to say they can’t be overcome — hisokee routinely abuses his fingers on a game pad, and I know others that can get PERFECT on 10★ EX EXTREME songs using a game pad. It’s not that it can’t be done, it’s just that I’d argue that it’s a tortuous experience that you may not want to go through.&lt;br /&gt;
&lt;br /&gt;
The most noticeable thing about bringing Project DIVA Arcade home to a game pad is that you lose all positional help.  In the arcade, the buttons are laid out in a single row, in the same order as Sony&#039;s Dualshock controllers if you go counter-clockwise.  When presenting multi-notes to the player, the notes to hit are laid out in the same order on-screen.  This makes hitting multi-notes in the arcade relatively simple, compared with having to learn new d-pad + button combos on the Dualshock.&lt;br /&gt;
&lt;br /&gt;
When you get into EXTREME and EX EXTREME, you may find the multi-notes rotated 90° so they can fit a lot of them on the screen at the same time.&lt;br /&gt;
&lt;br /&gt;
On the home side of the equation, there are songs where button presses are fast enough to quickly tire out your thumbs if you try to single-wield the button presses. Using an arcade-like controller for the home games alleviates this stress.&lt;br /&gt;
&lt;br /&gt;
==Why Are These Controllers So Expensive?==&lt;br /&gt;
&lt;br /&gt;
[[File:HORI Scalping on eBay.jpg|thumb|600px|The most expensive listings per HORI controller on eBay.]]&lt;br /&gt;
&lt;br /&gt;
That depends on what you’re talking about.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about the Project DIVA controllers from HORI, those are limited-run controllers. They’re not that expensive on launch, which makes them prime targets for scalping. Prices are often set to more than double the original sale price, and can be more than quadruple for recently released controllers.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about unofficial controllers, well, the parts are just that expensive. Yes, there’s definitely some inflated markup, but you’ll find their final price is actually somewhere in the middle between parts cost only and parts cost + all the tools you would need to do it yourself.&lt;br /&gt;
&lt;br /&gt;
If you’re looking to make your own controller to spite the high cost of pre-built commercial offerings, you’ll probably be spending more than if you just bought someone else’s controller. But if you’re building your own controller to spite the scalping, you can probably make out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| &#039;&#039;&#039;Lumber Crayon&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;98¢&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Use one of these to mark the edges of the wood you buy, so you know which edges are square.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/206368564 Milwaukee 6ft/2m Tape Measure]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$3.97&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | America doesn&#039;t have an arcade scene any more. All the parts will come from outside the US, which means you need to be able to measure in metric. For just under $4, this tape measure can&#039;t be beat.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/100568306 Carpenter Pencil] or [https://www.homedepot.com/p/313849151 kit with sharpener]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;18¢ - $3.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can swing it with a regular pencil, but those are designed for writing on paper and will require frequent re-sharpening and often break when writing on wood. If you don&#039;t already have a sharpener for carpenter pencils, you might as well get the kit that includes that. You won&#039;t need 10 pencils for this project (1 will more than suffice) but they&#039;re basically free when compared to the cost of buying the sharpener separately.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-5-8-in-Woodboring-Spade-Drill-Bit/1003050662 Irwin Speedbor ⅝&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.48&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 16mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-15-16-in-Woodboring-Spade-Drill-Bit/1003087500 Irwin Speedbor 15⁄16&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 24mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-in-Woodboring-Spade-Drill-Bit/1003051086 Irwin Speedbor 1&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the hole for the Brook USB &amp;amp; headphones jack plate.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-1-8-in-Woodboring-Spade-Drill-Bit/1003020976 Irwin Speedbor 1⅛&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 30mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.ebay.com/itm/132290173079 Multimeter]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$7.95&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to test your dupont connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Utilitech-Butt-Splice-Wire-Connectors/999953686 Butt Splice (Quick Connect) Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$9.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make extra connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Black and Decker Alkaline Screw Driver at [https://www.lowes.com/pd/BLACK-DECKER-1-5-Volt-1-4-in-Cordless-Screwdriver-4-Batteries-Included/50056307 Lowes] or [https://www.homedepot.com/p/202516259 Home Depot]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.15&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | This screwdriver is good enough to save you from having to torque 24 screws but not powerful enough to overtorque and cause stripping.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07PPRDBM5 Step Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for the joystcks.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/202035306 T-Square]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$12.28&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Make straight lines that square with a side.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B016B39EPQ Dupont Crimp Tool]&#039;&#039;&#039; &lt;br /&gt;
| align=right | &#039;&#039;&#039;$15.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The joystick connection to the board requires an 8-pin female dupont connector. You&#039;re probably more familiar with the connector type than its name -- IDE/PATA and jumpers are forms of dupont connections. You probably don&#039;t have the tool or connectors unless you also work on hobby boards like the Raspberry Pi. You can save a few dollars by buying a kit with both the crimp tool and a set of connectors.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Drill Bit Set -- [https://www.lowes.com/pd/CRAFTSMAN-14-Piece-Gold-Ferrous-Coated-HSS-Twist-Drill-Bit-Set/1000604847 Craftsman] or [https://www.homedepot.com/p/205952637 DeWalt]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$14.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used mostly to drill pilot holes.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.walmart.com/ip/155323609 Hyper Tough Rotary Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$17.83&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The best price for the tool itself, even though it comes in a kit with parts. Do yourself a favor and throw those parts away. They&#039;re cheap and tend to break, which is dangerous when it occurs at 35,000 RPM.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-2-in-Bi-Metal-Arbored-Hole-Saw/1003019152 Lenox 2&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$16.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 60mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-3-1-2-in-Bi-Metal-Arbored-Hole-Saw/1003018214 Lenox 3½&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$24.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 100mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/50430056 Black &amp;amp; Decker Sheet Sander]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Finish your edges and give yourself smooth surfaces for painting.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07XG1PD6D Soldering Iron]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can try to use cheap department store soldering irons, but you&#039;re going to have a bad time. Spend a little more to pick up a decent soldering station. Only the joysticks require any soldering, but you may find yourself needing to splice wires as well.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/BLACK-DECKER-5-2-Amp-3-8-in-Keyless-Corded-Drill/50449290 Black &amp;amp; Decker Drill]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Don&#039;t cheap out on the drill. When dealing with harder woods, cheap off-brand drills can burn themselves out. Stick with name brands on this tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Dremel-160-Piece-Aluminum-Oxide-Set-Multipurpose-Accessory-Kit/1000035537 Dremel Accessory Kit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Get the sanding and cutting tools you&#039;ll need for your rotary tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Shop-Vac-2-5-Gallon-2-5-HP-Handheld-Wet-Dry-Shop-Vacuum/1000351335 Shop-Vac 2½ Gallon Shop Vacuum]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$39.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Clean up your mess! As a bonus, some tools are designed to fit the Shop-Vac hose so you can use them dust-free.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/307298546 Ryobi Miter Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$99.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the sides of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/309412837 Ryobi Table Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$119.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the top and bottom pieces of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $532.33&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-3-4-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-16-Count/3035659 16pc ¾&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the bottom of the controller when using ¼&amp;quot; thick wood.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-1-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-14-Count/3035660 14pc 1&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the top of the controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-2-1-2-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-8-Count/3034440 8pc 1½&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the left and right sides to the top and bottom sides.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07D5V2KBR 10pc M2 8mm screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.79&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the DC step-up converter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 10pc M2 20mm screw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$2.89&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the joysticks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 200pc M2 1mm washer]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to space the DC step-up converter from its mount.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solder&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.59&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to attach wires to the leads on the joysticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B074Y7WCHG 20pc Anti-skid pads]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nothing worse than your controller sliding around while you&#039;re trying to play.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B014YTPFT8 Dupont Connectors]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to connect the wires from the joysticks to the Brook Fighting Board.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/3M-22-Pack-9-in-W-x-11-in-L-Multi-grade-Pack-Grit-Commercial-Sandpaper/1000065531 22pc Multi-Grit Sandpaper Pack]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to sand down your controller. The multi-pack is cheaper than buying separate grit packs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-4-in-Lauan-Plywood-Application-as-2-x-4/1000068895 ¼&amp;quot; x 2&#039; x 4&#039; lauan plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$6.91&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the bottom of the controller if you&#039;re willing to pay a little extra to trim some height off of your controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Common-1-in-x-3-in-x-6-ft-Actual-0-75-in-x-2-5-in-x-6-ft-Red-Oak-Board/1000018121 1&amp;quot; x 3&amp;quot; x 6&#039; (actual ¾&amp;quot; x 2½&amp;quot; x 6&#039;) red oak]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the sides of the controller. If using Micro-Leaf switches, 2½&amp;quot; will be &#039;&#039;just&#039;&#039; short and you&#039;ll need to get the 4&amp;quot; (actual 3½&amp;quot;) version instead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-2-in-Oak-Plywood-Application-as-2-x-4/1000066219 ½&amp;quot; x 2&#039; x 4&#039; oak plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$26.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the top of the controller, and optionally the bottom if you want to save money.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $100.93&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Painting is optional and purely cosmetic, but it can lend a professional look to your work. The main problem is time — you must wait for the paint to cure, and you definitely want to wet sand spray paint to get a smooth-as-possible finish.&lt;br /&gt;
&lt;br /&gt;
====Spray Paint====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.walmart.com/ip/17510800 Duck Clean Release Painter&#039;s Tape] || align=&amp;quot;right&amp;quot; | $2.97&lt;br /&gt;
|-&lt;br /&gt;
| Rust-oleum [https://www.walmart.com/ip/726332736 Satin Seaside] or [https://www.walmart.com/ip/726332736 Sping Green] (Miku colors) || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/37326873 Rust-oleum Satin Blossom White] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/631210520 Rust-oleum Satin Crayon Black] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/875222924 Rust-oleum Clear Coat] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/21176953 3M SandBlaster Sanding Sponge - 180] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/39228046 3M SandBlaster Sanding Sponge - 320] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lowes.com/pd/Trimaco-18-in-x-180-ft-Craft-Masking-Paper/3076711 Craft Paper] || align=&amp;quot;right&amp;quot; | $4.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$31.43&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cold Weather Supplements====&lt;br /&gt;
&lt;br /&gt;
Spray paint works best outdoors in warm weather. If you don’t have that luxury, you’ll need to simulate it. The best option is to utilize a ventilated upstairs room or finished attic. Place the parts to be spray painted near the ventilation point. Use heat lamps to heat up the paint, and let the ventilation pull the air across those parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 2x [https://www.lowes.com/pd/GE-250-Watt-Dimmable-R40-Heat-Lamp-Incandescent-Light-Bulb/1000438359 GE 250-Watt R40 Heat Lamp Incandescent Light Bulb] || align=&amp;quot;right&amp;quot; | $19.94&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.lowes.com/pd/ProTorch-1-Watt-Incandescent-Clamped-Work-Light/1002622748 ProTorch Incandescent Clamped Work Light] || align=&amp;quot;right&amp;quot; | $27.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=right&amp;quot; | &#039;&#039;&#039;$48.90&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Control Parts===&lt;br /&gt;
&lt;br /&gt;
====Controller Board====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-110-ground-daisy-chain-wire/ 30-connection 22 AWG .110&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-110-quick-disconnect/ 16pc 22 AWG Wire with .110&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-187-ground-daisy-chain-wire/ 30-connection 22 AWG .187&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-187-quick-disconnect/ 16pc 22 AWG Wire with .187&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B01M6U9Q9C 30pc Cable Clips] || align=&amp;quot;right&amp;quot; | $7.86&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B089JYBF25/ 10pc DC Step-Up Converter] || align=&amp;quot;right&amp;quot; | $7.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08CV7F6CC P][https://www.amazon.com/dp/B08CV7F6CC C][https://www.amazon.com/dp/B08CV7F6CC  Screw Assortment Kit] (for standoffs &amp;amp; standoff screws) || align=&amp;quot;right&amp;quot; | $8.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08BZ972B5 0.25&amp;quot; Male/Female Quick Disconnects]|| align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| Brook PS4+ Fighting Board at [https://focusattack.com/brook-ps3-ps4-switch-wireless-fight-board/ Focus Attack] or [https://www.amazon.com/dp/B0713PGNHD Amazon] || align=&amp;quot;right&amp;quot; | $64.95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$133.17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Options (for L2/L1/Select/Home/Start/R1/R2)====&lt;br /&gt;
&lt;br /&gt;
While the links aren’t the only options, they’re the ones that I feel make the most sense. Sanwa is the brand used in Project DIVA Arcade. Other brands are available, but they don’t offer any cost savings. On the off-brand side, color choice is limited and often come in bundles that mostly make no sense for this project. Seimitsu makes similar buttons — they only come in 7 colors but they might all that’s in stock when you go to shop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Each&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;×7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.adafruit.com/?q=16mm+panel+mount+button&amp;amp;sort=BestMatch Generic 16mm] (choice of 4 colors) || align=&amp;quot;right&amp;quot; | 95¢ || align=&amp;quot;right&amp;quot; | $6.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01LWQ9YN5 10pc EG Starts 24mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01N5DVINY 10pc EG Starts 30mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/24mm/obsf-24-pushbutton/ Sanwa 24mm] (11 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/seimitsu/24mm/ps-14-d-snapbutton/ Seimitsu 24mm] (7 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/30mm/obsf-30-pushbutton/ Sanwa 30mm] (13 colors) || align=&amp;quot;right&amp;quot; | $2.45 || align=&amp;quot;right&amp;quot; | $17.15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The EG Starts 100mm buttons come with springs that are FAR too heavy. I wouldn’t doubt if the spring was meant for joysticks, which are usually used for tension and provide a lot more resistance than button springs. You will need to shell out for set of button springs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://www.amazon.com/dp/B071FSKY6Q EG Starts 100mm buttons] || align=&amp;quot;right&amp;quot; | $39.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$47.14&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 60mm Push Buttons (All PS3 games + PDX)====&lt;br /&gt;
&lt;br /&gt;
Again, EG Starts’ buttons come with springs that are FAR too heavy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.aliexpress.com/item/32727009281.html 5pc EGStarts 60mm buttons] || align=&amp;quot;right&amp;quot; | $20.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$27.86&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sanwa 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The Sanwa buttons come with 200g springs, but the bulb is sold separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 4x [https://www.tops-game.jp/products/detail.php?product_id=3343 SWA-LED SANWA LED Bulb] || align=right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq Sanwa OBSA-100UMQ 100mm buttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$171.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Switch Options====&lt;br /&gt;
&lt;br /&gt;
In my experience, the OMRON D2MV-01-1C1 is the best option when going with EG Starts buttons. There’s no actuation bump, which is the same experience you get with the photo sensors in the arcade.&lt;br /&gt;
&lt;br /&gt;
The Micro-Leaf switches might look like a good compromise, but they’re a total PITA. They don’t quite fit the EG Starts 100mm buttons — you will have to sand down and finesse the switches into place. You also have to manually bend the leaf to make proper contact. They make for an excellent arcade-like experience with a negligible actuation bump, but the manual intervention needed (with inevitable human error) is a huge deterrent.&lt;br /&gt;
&lt;br /&gt;
The cheapest acceptable option is the GroovyGamer SST micro switches. The actuation bump is barely noticeable. Does it hamper game play? Not in the slightest. But the OMRONs provide a closer-to-arcade experience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Switch Type&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Actuation Bump&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×4&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=346 Groovy SST]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | barely noticeable&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $3.56&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $7.12&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=309 Micro-Leaf]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | PITA&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | negligible&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $22.00&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.ebay.com/itm/333709442124 OMRON D2MV-01-1C1]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $17.04&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $34.08&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 LHSXF-H wire harness]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $23.98&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 OBSA-LHSXF]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | twist-on&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $244.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Arcade Experience====&lt;br /&gt;
&lt;br /&gt;
If you want an authentic arcade experience, you need to use Sanwa 100mm pushbuttons with the Sanwa optical switch — the Sanwa optical switch will NOT fit the EG Starts 100mm pushbuttons. This list supersedes the Generic 100mm Pushbuttons, Sanwa 100mm Pushbutons, and Switch Options sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 4x OBSA-LHSXF Wire Harness] || align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=3343 4x SWA-LED Sanwa LED Bulb] || align=&amp;quot;right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq 4x Sanwa OBSA-100UMQ 100mm pushbuttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 4x Sanwa OSBSA-LHSXF optical switch] || align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$305.57&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Graphics====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.amazon.com/dp/B07K33PWZJ Squeegee &amp;amp; Hobby Knife Set] || align=&amp;quot;right&amp;quot; | $6.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B00023JE7K Krylon Clear Acryllic Coating] || align=&amp;quot;right&amp;quot; | $8.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B07FDN4YXM Inkjet Decal Paper] || align=&amp;quot;right&amp;quot; | $9.78&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$25.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slider====&lt;br /&gt;
&lt;br /&gt;
While people have made touch sliders for Project DIVA, no one has marketed it as a product you can simply add to your own controller.&lt;br /&gt;
&lt;br /&gt;
Some people have made a row of buttons to replace the slider, but this solution is limited and jarring when coming from the arcade. Your hands have to go to specific locations to hit the direction you want instead of just heading for a touch bar and sliding in whatever direction you need to. You also need to take care with how you assign these buttons — they’re typically assigned to the directional pad and simultaneous opposite cardinal directions (Left + Right and Up + Down) are normally filtered.&lt;br /&gt;
&lt;br /&gt;
I’ve found the better solution to the slider dilemma is to use joysticks. You still have to train you hands to head for specific locations, but you can now choose from two locations that can each serve either direction, rather than the direction of the slide dictating where your hands need to go.&lt;br /&gt;
&lt;br /&gt;
One thing to watch out for: You want the R4 model which has a 10K potentiometers. The R2 version has 5K potentiometers. A lot of Amazon listings combine the two and then say “5K, 10K available on request” in the description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|| 2x [https://www.ebay.com/itm/253169946622 JH-D202X-R4 Analog Joysticks] (Arcade) || align=&amp;quot;right&amp;quot; | $23.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What’s the Plan?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;179px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Controller Display.png|Project DIVA Arcade&lt;br /&gt;
File:Project DIVA Home Controller Display.png|Project DIVA Home&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I created the Arcade controller by referencing the Project Diva FT/CT Arcade Controller Instructable. I analyzed tomtortoise’s CAD file for the basics, like the distance between each button’s center point. I replaced the slider buttons with joysticks for a closer-to-arcade feel. And I removed the start button being to the right of ⭕ because it risks an accidental pause on PS4 and Switch.&lt;br /&gt;
&lt;br /&gt;
The Home controller is a modification of the Arcade controller. The left and right groups of buttons maintain the same relative distance from each other on the diagonal as the Arcade controller does on the horizontal, shrunk in scale from 100mm to 60mm. The four buttons that line up on the horizontal are equidistant from each other, though that distance is not and can not be to scale with the Arcade controller while also maintaining the scaled distance on the diagonal. I went with a squared diamond over the skinny diamond of the HORI Project DIVA F (full-sized non-mini) Controller as it’s closer to how the buttons and d-pad are laid out on Sony’s DualShock controllers.&lt;br /&gt;
&lt;br /&gt;
==Cut the Top &amp;amp; Bottom Pieces==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;65px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Top and Bottom Arcade.jpg&lt;br /&gt;
File:Top and Bottom Home.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take your plywood and cut your top and bottom pieces. Remember that you want to cut up against the pencil lines. If your line completely disappears you’re probably cutting the piece short. If you’re using a table saw, it’s relatively easy to cut longer-than-needed, check with your measuring tape, and then adjust and re-cut if needed.  Once you cut you can&#039;t glue it back on, so too long is better than too short.&lt;br /&gt;
	&lt;br /&gt;
===Draw Guidelines to Obtain the Center Points===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Guidelines.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Follow the appropriate plan to find your center points. These points will be used to drill the holes you need to place the buttons. Use your T-Square against the square sides to keep your lines at 90°. Use a punch tool or sacrificial small Phillips head screw driver to set drill points.&lt;br /&gt;
&lt;br /&gt;
===Drill the Holes===&lt;br /&gt;
&lt;br /&gt;
====Top Row (L2|L1|Share/Select|Home|Options/Start|R1|R2)====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Top Row.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
This is where you regret living in the United States if you live in United States. The buttons require a hole measured in millimeters, but your tools are all measured in fractions of an inch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Button Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Target Hole Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Closest fractional&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Resulting hole size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Requires sanding?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16.0mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ⅝in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15.875mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.6mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;⁄&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.8125mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29.5mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1⅛in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28.575mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make sure you are using scrap wood underneath as this seems to prevent splintering. Allowing yourself to punch right through can lead to splinters over 1 inch (25mm) long.&lt;br /&gt;
&lt;br /&gt;
====Game Play Buttons====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Gameplay Buttons.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Again, make sure you have scrap wood underneath to prevent splintering when you break through to the other side.&lt;br /&gt;
&lt;br /&gt;
When you’re done drilling the 100mm holes, you will need to break out your rotary tool to sand a notch at the top and bottom of the holes. Your guidelines should show you where this notch needs to go. The 60mm buttons do not have an alignment notch.&lt;br /&gt;
&lt;br /&gt;
====Joysticks====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Joysticks Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Simply drill the hole as big as you can. Drill a pilot hole from the back side (where you made your marks) and then flip the piece face-up to drill from the front. Drill down until the top of the step drill bit is level with the face of the controller board. The slight angle of the resulting hole is actually desirable considering this is a hole for a joystick.&lt;br /&gt;
&lt;br /&gt;
The screws that come with the joysticks are not long enough for any material thicker than ¼ inch. You’ll need replacement M2 screws that are 20mm long.&lt;br /&gt;
&lt;br /&gt;
To drill the mounting holes, use the retention ring and T-square. Keep the screw holes of the retention ring as square as you can, but it doesn’t have to be exact. Project DIVA Arcade only cares about left and right movement, and F1/F2/X only care that the stick moves. Drill one hole, screw into it, and repeat.&lt;br /&gt;
&lt;br /&gt;
==Cut the Sides==&lt;br /&gt;
&lt;br /&gt;
Cut your short (left and right) sides to the full length of the side, then cut your long (front and back) sides to fit. This arrangement is made so that the screws are only visible from the sides.&lt;br /&gt;
&lt;br /&gt;
===Backside USB Face Plate===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller USB Face Plate Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill a 1″ hole smack dab in the middle of the back side for the USB face plate.  &#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The picture shows the older design that used a DC input jack to power the LEDs.  You can use a DC step-up converter to turn the 5V DC from USB into 12V for the lamps, negating the need for a separate DC input jack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fighting Board Standoffs===&lt;br /&gt;
&lt;br /&gt;
Despite it being in the plans, there really isn’t a plan for this. The line 40mm down from the top is a suggestion — it doesn’t have to be exact. The same goes for centering the board — human eyeballs are good enough as it really doesn’t have to be exact. You can take the circuit board, lay it on the wood, and mark drill holes for each of the four corners. Use a 7⁄64” drill bit to drill a pilot hole for the standoffs. Getting the standoffs to screw into the wood might take some effort when using oak. An electronics screwdriver set or even a small pliers will help.&lt;br /&gt;
&lt;br /&gt;
==Preliminary Assembly==&lt;br /&gt;
&lt;br /&gt;
If this was being done by machine, we could make some assumptions. But we’ve had human error involved this entire time, and will continue to have human error throughout. So it’s best not to assume anything and take things one step at a time.&lt;br /&gt;
&lt;br /&gt;
===Screw Holes===&lt;br /&gt;
&lt;br /&gt;
For #6 wood screws in oak, use a 7⁄64” bit for the pilot hole. This is larger than normal because the normal pilot hole size will net you broken screws.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Sides Together===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Sides Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill your four pilot holes through the short side first. The holes should be ⅜” from the front and from the back, and smack dab in the middle (1¼”) top-to-bottom.&lt;br /&gt;
&lt;br /&gt;
Once that is done, line up your first corner as flush as possible and continue drilling that one pilot hole. Fasten with a 1½” #6 wood screw and move on to the next corner. The end result isn’t going to be perfect, but it’s going to be a heck of a lot close than if you tried drilling without the guidance of your original pilot holes.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Top to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Tops Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill pilot holes in the top piece according to plan. All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes at 80mm marks.&lt;br /&gt;
Long Sides: Three holes at 150mm marks.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes 93mm from the top and bottom.&lt;br /&gt;
Long Sides: Three holes at 110mm marks.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Bottom to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Bottoms Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want two more screws 193.65mm apart. This would give you four screws along the bottom at 9.525mm, 203.175mm, 396.825mm. and 590.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want four screws along the long edges at 9.525mm, 156.191mm, 302.858mm, and 430.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
==Sand It Down==&lt;br /&gt;
&lt;br /&gt;
Use your palm sander and sand everything down. This is where you compensate for your human error as much as possible. Try to make everything as flush as possible within the first two passes. The final two passes should be used to make the wood as smooth as possible.&lt;br /&gt;
&lt;br /&gt;
Start with the front and back sides. Then remove the screws from one of the short sides and sand that side down. Replace the screws when done. Repeat for the the other side. Remove the top and sand both the facing and under side. Do the same for the bottom piece.&lt;br /&gt;
&lt;br /&gt;
==Paint==&lt;br /&gt;
&lt;br /&gt;
This is completely up to you. You can use whichever colors you want. You can paint just the outside, or you can paint the insides as well. Just know that this part requires patience and will add days to your project.&lt;br /&gt;
&lt;br /&gt;
If you decide to paint, protect your workstation. Apply 3 coats of paint. Allow each coat to dry for at least 8 hours. Sand with a wet sanding sponge before applying the next coat, taking care to wipe down the paint job and let dry for an hour. Apply 3 coats of clear coat, and let sit for 48 hours.&lt;br /&gt;
&lt;br /&gt;
===Inside Job===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Custom Controller Paint Prep Insides.jpg&lt;br /&gt;
File:Custom Controller Paint Done Insides.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to paint the inside of the controller, start with it first. Use your painter’s tape and craft paper to keep over-spray from getting on the outsides. In general, you don’t want to get any paint on the edges, either.&lt;br /&gt;
&lt;br /&gt;
When finished, remove the painter’s tape and the protective craft paper.&lt;br /&gt;
&lt;br /&gt;
===Outside Job===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Paint Done Outsides.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Basically the same deal with doing the insides. Use painter’s tape and craft paper to protect the inside paint job if you painted the insides. Remember that you also want to hit the sides this time (except for the long side pieces).&lt;br /&gt;
&lt;br /&gt;
==Final Preparation==&lt;br /&gt;
&lt;br /&gt;
Everything in the section can be done while you are waiting for the paint process to complete.&lt;br /&gt;
&lt;br /&gt;
===Button Decals===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Button Decals.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The following decals were found at [http://meenia.jp/diy/controller/miku-pd/pd-02 meenia.jp]. Unfortunately, only the decals for the buttons were done as the target was an arcade controller. You’ll need to print them on decal paper using an inkjet printer. Use the best quality setting to get the most vivid results. Print at 300dpi for 100mm buttons and at 500dpi for 60mm buttons. Allow time for the ink to dry. Apply 3 coats of acrylic clear coat, and allow to dry. Cut out the decals with a hobby knife. Exercise patience and go slowly to get the cleanest circular cut that you can.&lt;br /&gt;
&lt;br /&gt;
Prep the game buttons by completely disassembling them. Place the cut-out decals in water to separate the decals from the paper backing. Again, exercise patience. Once you have the decals separated from the backing, place on the decal plate, aligning the arrows with one of the notches.&lt;br /&gt;
&lt;br /&gt;
===Dupont-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Dupont Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Take one color of each wire from your collection of 0.110″ (the small one) spade connectors. Cut 12in/30.5cm (for arcade controllers) or 9in/23cm (for home controllers) from the non-connector end. Strip the wire on each end and attach a female dupont connector on one end and a female 0.25″ spade connector on the other. (You can find plenty of videos on YouTube on how to crimp these connectors.) Use a multimeter to verify your crimps have actually made connections.&lt;br /&gt;
&lt;br /&gt;
===Joystick-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Joystick Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Cut off another 6in/15cm (for arcade controllers) or 3in/7.5cm (for home controllers) from the non-connector end of the same wires you just cut from. Strip your wires from both ends, then use 1½”/4cm of heat shrink to help you segregate wires first per potentiometer then per joystick. You then want to crimp the wires into male spade connectors for connection into the harness coming from the Fighting Board. You will have to join the 4 VCC wires together into one spade connector. Same goes for ground.&lt;br /&gt;
&lt;br /&gt;
To conserve wire, I equate orange with white and black with grey. This way you’re not running out of orange and black wire.&lt;br /&gt;
&lt;br /&gt;
===Solder to Joysticks===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick Explain.png|right]]&lt;br /&gt;
&lt;br /&gt;
Joystick operation is a lot easier to show than to explain. Referencing the image shown, the following points should make total sense:&lt;br /&gt;
&lt;br /&gt;
* The pot running parallel to an axis controls the axis.&lt;br /&gt;
* The VCC lead aligns with the positive side of the axis.&lt;br /&gt;
* The ground lead aligns with the negative side of the axis.&lt;br /&gt;
* The readout lead is always the lead in the middle.&lt;br /&gt;
&lt;br /&gt;
==Begin Assembly==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assembly Fighting Board.jpg|Attach the Fighting board to the side.&lt;br /&gt;
File:Assembly USB Inside.jpg|Attach USB Port and DC Jack to side.&lt;br /&gt;
File:Assembly USB Outside.jpg|Insert top row buttons.&lt;br /&gt;
File:Assembly All Buttons.jpg|Insert game play buttons.&lt;br /&gt;
File:Assembly Wires.jpg|Wire the “game play” buttons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tada!==&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly Complete Inside.jpg|none|1680px]]&lt;br /&gt;
[[File:Assembly Complete Outside.jpg|none|1680px]]&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Custom_Arcade_Controller_Transparent.png&amp;diff=234</id>
		<title>File:Project DIVA Custom Arcade Controller Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Custom_Arcade_Controller_Transparent.png&amp;diff=234"/>
		<updated>2022-05-28T23:45:09Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: PD Addict moved page File:Project DIVA Custom Controller Transparent.png to File:Project DIVA Custom Arcade Controller Transparent.png without leaving a redirect: Naming consistency with the picture for the home controller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of a Project DIVA custom arcade controller with the background removed to provide a transparency.&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-NC-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Custom_Arcade_Controller_Transparent.png&amp;diff=233</id>
		<title>File:Project DIVA Custom Arcade Controller Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Custom_Arcade_Controller_Transparent.png&amp;diff=233"/>
		<updated>2022-05-28T23:44:23Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of a Project DIVA custom arcade controller with the background removed to provide a transparency.&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-NC-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Custom_Home_Controller_Transparent.png&amp;diff=232</id>
		<title>File:Project DIVA Custom Home Controller Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Custom_Home_Controller_Transparent.png&amp;diff=232"/>
		<updated>2022-05-28T23:43:39Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Picture of a Project DIVA custom home controller with the background removed to provide a transparency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of a Project DIVA custom home controller with the background removed to provide a transparency.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=231</id>
		<title>Custom Controller</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=231"/>
		<updated>2022-05-28T07:41:54Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Slider */ Changes URL to point to cheaper listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Project DIVA Custom Controller Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;236&amp;quot; heights=&amp;quot;500&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Transparent.png|Project DIVA Arcade was initially released in Japan on June 23, 2010.&lt;br /&gt;
File:Project DIVA Arcade Future Tone.png|Project DIVA Arcade Future Tone was released November 21, 2013 and introduced the slider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project DIVA has a split personality of sorts. Prior to the release of Project DIVA Future Tone on the PlayStation 4, most outside of Asia didn’t know the complete history of the series. Most know about the PlayStation 3 and PlayStation Vita games, as that’s when Sega started porting the series to the west. Before that, few knew that there were PlayStation Portable games that could be imported.  But what remained off nearly all westerners’ radars was Project DIVA Arcade. (Mostly for lack of any hope of ever playing it.)&lt;br /&gt;
&lt;br /&gt;
Starting 15 months after the release of the very first Project DIVA on PlayStation Portable, Sega released Project DIVA Arcade. The game play remained relatively the same, with the notable exceptions of Holds and Multi-Notes.  The initial HUD of Project DIVA Arcade was the same as found in the PlayStation Portable counterpart.  It was later changed to swap the locations of the timing rank and combo counter, and then finally to the timing+count location we know today.  Songs were made exclusively for the arcade, and Sega even held Edit Mode contests where winners would get their songs and PVs put into the arcade version.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the PlayStation Portable games also had a PlayStation 3 counterpart called Dreamy Theater. Dreamy Theater contained the exact same songs and PVs found on the PlayStation Portable counterpart, but with assets ported over from the arcade.  Nothing can be unlocked within Dreamy Theater -- the user is supposed to play the PlayStation Portable game to unlock everything.  The original Dreamy Theater required a constant connection to a PlayStation Portable with game save file from the PlayStation Portable game.  Dreamy Theater 2nd and Dreamy Theater Extend changed this to only require a connection once.&lt;br /&gt;
&lt;br /&gt;
Project DIVA has been simultaneously available on portables, home consoles, and in the arcades since 2010.  This arcade presence has influenced the home versions and vice versa. Project DIVA 2nd adopted the EXTREME difficulty and introduced the dual-wielding mechanism to deal with the requisite rapid button presses. Project DIVA Arcade: Future Tone introduced sliders after Project DIVA F introduced its scratch notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Does This All Mean?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Horizontal.jpg|thumb|none|Project DIVA Arcade aligning the targets with the layout of the buttons.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Vertical.jpg|thumb|none|Project DIVA Arcade aligns the targets even when switching to the vertical presentation.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, arcade controls are a great way to go with Project DIVA. One common complaint I hear from up-and-coming Project DIVA players is the initial inability to effectively dual-wield the directional pad and game buttons. An arcade-style controller alleviates this learning curve. Outside of that, the home games don’t suffer much more as they have to work with the standard game pads that comes with the console.&lt;br /&gt;
&lt;br /&gt;
But the recent ports of the arcade game are a different story. The port makes no in-game concession to the game pad, and Project DIVA Arcade has some rather jarring mechanics when attempted on a game pad. This isn’t to say they can’t be overcome — hisokee routinely abuses his fingers on a game pad, and I know others that can get PERFECT on 10★ EX EXTREME songs using a game pad. It’s not that it can’t be done, it’s just that I’d argue that it’s a tortuous experience that you may not want to go through.&lt;br /&gt;
&lt;br /&gt;
The most noticeable thing about bringing Project DIVA Arcade home to a game pad is that you lose all positional help.  In the arcade, the buttons are laid out in a single row, in the same order as Sony&#039;s Dualshock controllers if you go counter-clockwise.  When presenting multi-notes to the player, the notes to hit are laid out in the same order on-screen.  This makes hitting multi-notes in the arcade relatively simple, compared with having to learn new d-pad + button combos on the Dualshock.&lt;br /&gt;
&lt;br /&gt;
When you get into EXTREME and EX EXTREME, you may find the multi-notes rotated 90° so they can fit a lot of them on the screen at the same time.&lt;br /&gt;
&lt;br /&gt;
On the home side of the equation, there are songs where button presses are fast enough to quickly tire out your thumbs if you try to single-wield the button presses. Using an arcade-like controller for the home games alleviates this stress.&lt;br /&gt;
&lt;br /&gt;
==Why Are These Controllers So Expensive?==&lt;br /&gt;
&lt;br /&gt;
[[File:HORI Scalping on eBay.jpg|thumb|600px|The most expensive listings per HORI controller on eBay.]]&lt;br /&gt;
&lt;br /&gt;
That depends on what you’re talking about.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about the Project DIVA controllers from HORI, those are limited-run controllers. They’re not that expensive on launch, which makes them prime targets for scalping. Prices are often set to more than double the original sale price, and can be more than quadruple for recently released controllers.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about unofficial controllers, well, the parts are just that expensive. Yes, there’s definitely some inflated markup, but you’ll find their final price is actually somewhere in the middle between parts cost only and parts cost + all the tools you would need to do it yourself.&lt;br /&gt;
&lt;br /&gt;
If you’re looking to make your own controller to spite the high cost of pre-built commercial offerings, you’ll probably be spending more than if you just bought someone else’s controller. But if you’re building your own controller to spite the scalping, you can probably make out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| &#039;&#039;&#039;Lumber Crayon&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;98¢&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Use one of these to mark the edges of the wood you buy, so you know which edges are square.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/206368564 Milwaukee 6ft/2m Tape Measure]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$3.97&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | America doesn&#039;t have an arcade scene any more. All the parts will come from outside the US, which means you need to be able to measure in metric. For just under $4, this tape measure can&#039;t be beat.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/100568306 Carpenter Pencil] or [https://www.homedepot.com/p/313849151 kit with sharpener]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;18¢ - $3.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can swing it with a regular pencil, but those are designed for writing on paper and will require frequent re-sharpening and often break when writing on wood. If you don&#039;t already have a sharpener for carpenter pencils, you might as well get the kit that includes that. You won&#039;t need 10 pencils for this project (1 will more than suffice) but they&#039;re basically free when compared to the cost of buying the sharpener separately.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-5-8-in-Woodboring-Spade-Drill-Bit/1003050662 Irwin Speedbor ⅝&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.48&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 16mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-15-16-in-Woodboring-Spade-Drill-Bit/1003087500 Irwin Speedbor 15⁄16&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 24mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-in-Woodboring-Spade-Drill-Bit/1003051086 Irwin Speedbor 1&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the hole for the Brook USB &amp;amp; headphones jack plate.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-1-8-in-Woodboring-Spade-Drill-Bit/1003020976 Irwin Speedbor 1⅛&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 30mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.ebay.com/itm/132290173079 Multimeter]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$7.95&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to test your dupont connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Utilitech-Butt-Splice-Wire-Connectors/999953686 Butt Splice (Quick Connect) Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$9.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make extra connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Black and Decker Alkaline Screw Driver at [https://www.lowes.com/pd/BLACK-DECKER-1-5-Volt-1-4-in-Cordless-Screwdriver-4-Batteries-Included/50056307 Lowes] or [https://www.homedepot.com/p/202516259 Home Depot]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.15&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | This screwdriver is good enough to save you from having to torque 24 screws but not powerful enough to overtorque and cause stripping.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07PPRDBM5 Step Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for the joystcks.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/202035306 T-Square]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$12.28&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Make straight lines that square with a side.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B016B39EPQ Dupont Crimp Tool]&#039;&#039;&#039; &lt;br /&gt;
| align=right | &#039;&#039;&#039;$15.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The joystick connection to the board requires an 8-pin female dupont connector. You&#039;re probably more familiar with the connector type than its name -- IDE/PATA and jumpers are forms of dupont connections. You probably don&#039;t have the tool or connectors unless you also work on hobby boards like the Raspberry Pi. You can save a few dollars by buying a kit with both the crimp tool and a set of connectors.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Drill Bit Set -- [https://www.lowes.com/pd/CRAFTSMAN-14-Piece-Gold-Ferrous-Coated-HSS-Twist-Drill-Bit-Set/1000604847 Craftsman] or [https://www.homedepot.com/p/205952637 DeWalt]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$14.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used mostly to drill pilot holes.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.walmart.com/ip/155323609 Hyper Tough Rotary Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$17.83&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The best price for the tool itself, even though it comes in a kit with parts. Do yourself a favor and throw those parts away. They&#039;re cheap and tend to break, which is dangerous when it occurs at 35,000 RPM.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-2-in-Bi-Metal-Arbored-Hole-Saw/1003019152 Lenox 2&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$16.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 60mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-3-1-2-in-Bi-Metal-Arbored-Hole-Saw/1003018214 Lenox 3½&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$24.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 100mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/50430056 Black &amp;amp; Decker Sheet Sander]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Finish your edges and give yourself smooth surfaces for painting.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07XG1PD6D Soldering Iron]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can try to use cheap department store soldering irons, but you&#039;re going to have a bad time. Spend a little more to pick up a decent soldering station. Only the joysticks require any soldering, but you may find yourself needing to splice wires as well.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/BLACK-DECKER-5-2-Amp-3-8-in-Keyless-Corded-Drill/50449290 Black &amp;amp; Decker Drill]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Don&#039;t cheap out on the drill. When dealing with harder woods, cheap off-brand drills can burn themselves out. Stick with name brands on this tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Dremel-160-Piece-Aluminum-Oxide-Set-Multipurpose-Accessory-Kit/1000035537 Dremel Accessory Kit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Get the sanding and cutting tools you&#039;ll need for your rotary tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Shop-Vac-2-5-Gallon-2-5-HP-Handheld-Wet-Dry-Shop-Vacuum/1000351335 Shop-Vac 2½ Gallon Shop Vacuum]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$39.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Clean up your mess! As a bonus, some tools are designed to fit the Shop-Vac hose so you can use them dust-free.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/307298546 Ryobi Miter Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$99.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the sides of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/309412837 Ryobi Table Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$119.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the top and bottom pieces of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $532.33&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-3-4-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-16-Count/3035659 16pc ¾&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the bottom of the controller when using ¼&amp;quot; thick wood.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-1-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-14-Count/3035660 14pc 1&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the top of the controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-2-1-2-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-8-Count/3034440 8pc 1½&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the left and right sides to the top and bottom sides.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07D5V2KBR 10pc M2 8mm screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.79&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the DC step-up converter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 10pc M2 20mm screw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$2.89&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the joysticks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 200pc M2 1mm washer]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to space the DC step-up converter from its mount.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solder&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.59&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to attach wires to the leads on the joysticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B074Y7WCHG 20pc Anti-skid pads]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nothing worse than your controller sliding around while you&#039;re trying to play.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B014YTPFT8 Dupont Connectors]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to connect the wires from the joysticks to the Brook Fighting Board.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/3M-22-Pack-9-in-W-x-11-in-L-Multi-grade-Pack-Grit-Commercial-Sandpaper/1000065531 22pc Multi-Grit Sandpaper Pack]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to sand down your controller. The multi-pack is cheaper than buying separate grit packs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-4-in-Lauan-Plywood-Application-as-2-x-4/1000068895 ¼&amp;quot; x 2&#039; x 4&#039; lauan plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$6.91&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the bottom of the controller if you&#039;re willing to pay a little extra to trim some height off of your controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Common-1-in-x-3-in-x-6-ft-Actual-0-75-in-x-2-5-in-x-6-ft-Red-Oak-Board/1000018121 1&amp;quot; x 3&amp;quot; x 6&#039; (actual ¾&amp;quot; x 2½&amp;quot; x 6&#039;) red oak]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the sides of the controller. If using Micro-Leaf switches, 2½&amp;quot; will be &#039;&#039;just&#039;&#039; short and you&#039;ll need to get the 4&amp;quot; (actual 3½&amp;quot;) version instead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-2-in-Oak-Plywood-Application-as-2-x-4/1000066219 ½&amp;quot; x 2&#039; x 4&#039; oak plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$26.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the top of the controller, and optionally the bottom if you want to save money.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $100.93&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Painting is optional and purely cosmetic, but it can lend a professional look to your work. The main problem is time — you must wait for the paint to cure, and you definitely want to wet sand spray paint to get a smooth-as-possible finish.&lt;br /&gt;
&lt;br /&gt;
====Spray Paint====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.walmart.com/ip/17510800 Duck Clean Release Painter&#039;s Tape] || align=&amp;quot;right&amp;quot; | $2.97&lt;br /&gt;
|-&lt;br /&gt;
| Rust-oleum [https://www.walmart.com/ip/726332736 Satin Seaside] or [https://www.walmart.com/ip/726332736 Sping Green] (Miku colors) || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/37326873 Rust-oleum Satin Blossom White] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/631210520 Rust-oleum Satin Crayon Black] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/875222924 Rust-oleum Clear Coat] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/21176953 3M SandBlaster Sanding Sponge - 180] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/39228046 3M SandBlaster Sanding Sponge - 320] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lowes.com/pd/Trimaco-18-in-x-180-ft-Craft-Masking-Paper/3076711 Craft Paper] || align=&amp;quot;right&amp;quot; | $4.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$31.43&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cold Weather Supplements====&lt;br /&gt;
&lt;br /&gt;
Spray paint works best outdoors in warm weather. If you don’t have that luxury, you’ll need to simulate it. The best option is to utilize a ventilated upstairs room or finished attic. Place the parts to be spray painted near the ventilation point. Use heat lamps to heat up the paint, and let the ventilation pull the air across those parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 2x [https://www.lowes.com/pd/GE-250-Watt-Dimmable-R40-Heat-Lamp-Incandescent-Light-Bulb/1000438359 GE 250-Watt R40 Heat Lamp Incandescent Light Bulb] || align=&amp;quot;right&amp;quot; | $19.94&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.lowes.com/pd/ProTorch-1-Watt-Incandescent-Clamped-Work-Light/1002622748 ProTorch Incandescent Clamped Work Light] || align=&amp;quot;right&amp;quot; | $27.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=right&amp;quot; | &#039;&#039;&#039;$48.90&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Control Parts===&lt;br /&gt;
&lt;br /&gt;
====Controller Board====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-110-ground-daisy-chain-wire/ 30-connection 22 AWG .110&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-110-quick-disconnect/ 16pc 22 AWG Wire with .110&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-187-ground-daisy-chain-wire/ 30-connection 22 AWG .187&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-187-quick-disconnect/ 16pc 22 AWG Wire with .187&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B01M6U9Q9C 30pc Cable Clips] || align=&amp;quot;right&amp;quot; | $7.86&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B089JYBF25/ 10pc DC Step-Up Converter] || align=&amp;quot;right&amp;quot; | $7.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08CV7F6CC P][https://www.amazon.com/dp/B08CV7F6CC C][https://www.amazon.com/dp/B08CV7F6CC  Screw Assortment Kit] (for standoffs &amp;amp; standoff screws) || align=&amp;quot;right&amp;quot; | $8.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08BZ972B5 0.25&amp;quot; Male/Female Quick Disconnects]|| align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| Brook PS4+ Fighting Board at [https://focusattack.com/brook-ps3-ps4-switch-wireless-fight-board/ Focus Attack] or [https://www.amazon.com/dp/B0713PGNHD Amazon] || align=&amp;quot;right&amp;quot; | $64.95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$133.17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Options (for L2/L1/Select/Home/Start/R1/R2)====&lt;br /&gt;
&lt;br /&gt;
While the links aren’t the only options, they’re the ones that I feel make the most sense. Sanwa is the brand used in Project DIVA Arcade. Other brands are available, but they don’t offer any cost savings. On the off-brand side, color choice is limited and often come in bundles that mostly make no sense for this project. Seimitsu makes similar buttons — they only come in 7 colors but they might all that’s in stock when you go to shop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Each&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;×7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.adafruit.com/?q=16mm+panel+mount+button&amp;amp;sort=BestMatch Generic 16mm] (choice of 4 colors) || align=&amp;quot;right&amp;quot; | 95¢ || align=&amp;quot;right&amp;quot; | $6.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01LWQ9YN5 10pc EG Starts 24mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01N5DVINY 10pc EG Starts 30mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/24mm/obsf-24-pushbutton/ Sanwa 24mm] (11 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/seimitsu/24mm/ps-14-d-snapbutton/ Seimitsu 24mm] (7 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/30mm/obsf-30-pushbutton/ Sanwa 30mm] (13 colors) || align=&amp;quot;right&amp;quot; | $2.45 || align=&amp;quot;right&amp;quot; | $17.15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The EG Starts 100mm buttons come with springs that are FAR too heavy. I wouldn’t doubt if the spring was meant for joysticks, which are usually used for tension and provide a lot more resistance than button springs. You will need to shell out for set of button springs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://www.amazon.com/dp/B071FSKY6Q EG Starts 100mm buttons] || align=&amp;quot;right&amp;quot; | $39.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$47.14&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 60mm Push Buttons (All PS3 games + PDX)====&lt;br /&gt;
&lt;br /&gt;
Again, EG Starts’ buttons come with springs that are FAR too heavy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.aliexpress.com/item/32727009281.html 5pc EGStarts 60mm buttons] || align=&amp;quot;right&amp;quot; | $20.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$27.86&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sanwa 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The Sanwa buttons come with 200g springs, but the bulb is sold separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 4x [https://www.tops-game.jp/products/detail.php?product_id=3343 SWA-LED SANWA LED Bulb] || align=right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq Sanwa OBSA-100UMQ 100mm buttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$171.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Switch Options====&lt;br /&gt;
&lt;br /&gt;
In my experience, the OMRON D2MV-01-1C1 is the best option when going with EG Starts buttons. There’s no actuation bump, which is the same experience you get with the photo sensors in the arcade.&lt;br /&gt;
&lt;br /&gt;
The Micro-Leaf switches might look like a good compromise, but they’re a total PITA. They don’t quite fit the EG Starts 100mm buttons — you will have to sand down and finesse the switches into place. You also have to manually bend the leaf to make proper contact. They make for an excellent arcade-like experience with a negligible actuation bump, but the manual intervention needed (with inevitable human error) is a huge deterrent.&lt;br /&gt;
&lt;br /&gt;
The cheapest acceptable option is the GroovyGamer SST micro switches. The actuation bump is barely noticeable. Does it hamper game play? Not in the slightest. But the OMRONs provide a closer-to-arcade experience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Switch Type&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Actuation Bump&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×4&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=346 Groovy SST]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | barely noticeable&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $3.56&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $7.12&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=309 Micro-Leaf]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | PITA&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | negligible&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $22.00&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.ebay.com/itm/333709442124 OMRON D2MV-01-1C1]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $17.04&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $34.08&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 LHSXF-H wire harness]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $23.98&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 OBSA-LHSXF]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | twist-on&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $244.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Arcade Experience====&lt;br /&gt;
&lt;br /&gt;
If you want an authentic arcade experience, you need to use Sanwa 100mm pushbuttons with the Sanwa optical switch — the Sanwa optical switch will NOT fit the EG Starts 100mm pushbuttons. This list supersedes the Generic 100mm Pushbuttons, Sanwa 100mm Pushbutons, and Switch Options sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 4x OBSA-LHSXF Wire Harness] || align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=3343 4x SWA-LED Sanwa LED Bulb] || align=&amp;quot;right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq 4x Sanwa OBSA-100UMQ 100mm pushbuttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 4x Sanwa OSBSA-LHSXF optical switch] || align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$305.57&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Graphics====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.amazon.com/dp/B07K33PWZJ Squeegee &amp;amp; Hobby Knife Set] || align=&amp;quot;right&amp;quot; | $6.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B00023JE7K Krylon Clear Acryllic Coating] || align=&amp;quot;right&amp;quot; | $8.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B07FDN4YXM Inkjet Decal Paper] || align=&amp;quot;right&amp;quot; | $9.78&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$25.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slider====&lt;br /&gt;
&lt;br /&gt;
While people have made touch sliders for Project DIVA, no one has marketed it as a product you can simply add to your own controller.&lt;br /&gt;
&lt;br /&gt;
Some people have made a row of buttons to replace the slider, but this solution is limited and jarring when coming from the arcade. Your hands have to go to specific locations to hit the direction you want instead of just heading for a touch bar and sliding in whatever direction you need to. You also need to take care with how you assign these buttons — they’re typically assigned to the directional pad and simultaneous opposite cardinal directions (Left + Right and Up + Down) are normally filtered.&lt;br /&gt;
&lt;br /&gt;
I’ve found the better solution to the slider dilemma is to use joysticks. You still have to train you hands to head for specific locations, but you can now choose from two locations that can each serve either direction, rather than the direction of the slide dictating where your hands need to go.&lt;br /&gt;
&lt;br /&gt;
One thing to watch out for: You want the R4 model which has a 10K potentiometers. The R2 version has 5K potentiometers. A lot of Amazon listings combine the two and then say “5K, 10K available on request” in the description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|| 2x [https://www.ebay.com/itm/253169946622 JH-D202X-R4 Analog Joysticks] (Arcade) || align=&amp;quot;right&amp;quot; | $23.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What’s the Plan?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;179px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Controller Display.png|Project DIVA Arcade&lt;br /&gt;
File:Project DIVA Home Controller Display.png|Project DIVA Home&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I created the Arcade controller by referencing the Project Diva FT/CT Arcade Controller Instructable. I analyzed tomtortoise’s CAD file for the basics, like the distance between each button’s center point. I replaced the slider buttons with joysticks for a closer-to-arcade feel. And I removed the start button being to the right of ⭕ because it risks an accidental pause on PS4 and Switch.&lt;br /&gt;
&lt;br /&gt;
The Home controller is a modification of the Arcade controller. The left and right groups of buttons maintain the same relative distance from each other on the diagonal as the Arcade controller does on the horizontal, shrunk in scale from 100mm to 60mm. The four buttons that line up on the horizontal are equidistant from each other, though that distance is not and can not be to scale with the Arcade controller while also maintaining the scaled distance on the diagonal. I went with a squared diamond over the skinny diamond of the HORI Project DIVA F (full-sized non-mini) Controller as it’s closer to how the buttons and d-pad are laid out on Sony’s DualShock controllers.&lt;br /&gt;
&lt;br /&gt;
==Cut the Top &amp;amp; Bottom Pieces==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;65px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Top and Bottom Arcade.jpg&lt;br /&gt;
File:Top and Bottom Home.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take your plywood and cut your top and bottom pieces. Remember that you want to cut up against the pencil lines. If your line completely disappears you’re probably cutting the piece short. If you’re using a table saw, it’s relatively easy to cut longer-than-needed, check with your measuring tape, and then adjust and re-cut if needed.  Once you cut you can&#039;t glue it back on, so too long is better than too short.&lt;br /&gt;
	&lt;br /&gt;
===Draw Guidelines to Obtain the Center Points===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Guidelines.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Follow the appropriate plan to find your center points. These points will be used to drill the holes you need to place the buttons. Use your T-Square against the square sides to keep your lines at 90°. Use a punch tool or sacrificial small Phillips head screw driver to set drill points.&lt;br /&gt;
&lt;br /&gt;
===Drill the Holes===&lt;br /&gt;
&lt;br /&gt;
====Top Row (L2|L1|Share/Select|Home|Options/Start|R1|R2)====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Top Row.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
This is where you regret living in the United States if you live in United States. The buttons require a hole measured in millimeters, but your tools are all measured in fractions of an inch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Button Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Target Hole Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Closest fractional&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Resulting hole size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Requires sanding?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16.0mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ⅝in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15.875mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.6mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;⁄&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.8125mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29.5mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1⅛in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28.575mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make sure you are using scrap wood underneath as this seems to prevent splintering. Allowing yourself to punch right through can lead to splinters over 1 inch (25mm) long.&lt;br /&gt;
&lt;br /&gt;
====Game Play Buttons====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Gameplay Buttons.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Again, make sure you have scrap wood underneath to prevent splintering when you break through to the other side.&lt;br /&gt;
&lt;br /&gt;
When you’re done drilling the 100mm holes, you will need to break out your rotary tool to sand a notch at the top and bottom of the holes. Your guidelines should show you where this notch needs to go. The 60mm buttons do not have an alignment notch.&lt;br /&gt;
&lt;br /&gt;
====Joysticks====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Joysticks Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Simply drill the hole as big as you can. Drill a pilot hole from the back side (where you made your marks) and then flip the piece face-up to drill from the front. Drill down until the top of the step drill bit is level with the face of the controller board. The slight angle of the resulting hole is actually desirable considering this is a hole for a joystick.&lt;br /&gt;
&lt;br /&gt;
The screws that come with the joysticks are not long enough for any material thicker than ¼ inch. You’ll need replacement M2 screws that are 20mm long.&lt;br /&gt;
&lt;br /&gt;
To drill the mounting holes, use the retention ring and T-square. Keep the screw holes of the retention ring as square as you can, but it doesn’t have to be exact. Project DIVA Arcade only cares about left and right movement, and F1/F2/X only care that the stick moves. Drill one hole, screw into it, and repeat.&lt;br /&gt;
&lt;br /&gt;
==Cut the Sides==&lt;br /&gt;
&lt;br /&gt;
Cut your short (left and right) sides to the full length of the side, then cut your long (front and back) sides to fit. This arrangement is made so that the screws are only visible from the sides.&lt;br /&gt;
&lt;br /&gt;
===Backside USB Face Plate===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller USB Face Plate Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill a 1″ hole smack dab in the middle of the back side for the USB face plate.  &#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The picture shows the older design that used a DC input jack to power the LEDs.  You can use a DC step-up converter to turn the 5V DC from USB into 12V for the lamps, negating the need for a separate DC input jack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fighting Board Standoffs===&lt;br /&gt;
&lt;br /&gt;
Despite it being in the plans, there really isn’t a plan for this. The line 40mm down from the top is a suggestion — it doesn’t have to be exact. The same goes for centering the board — human eyeballs are good enough as it really doesn’t have to be exact. You can take the circuit board, lay it on the wood, and mark drill holes for each of the four corners. Use a 7⁄64” drill bit to drill a pilot hole for the standoffs. Getting the standoffs to screw into the wood might take some effort when using oak. An electronics screwdriver set or even a small pliers will help.&lt;br /&gt;
&lt;br /&gt;
==Preliminary Assembly==&lt;br /&gt;
&lt;br /&gt;
If this was being done by machine, we could make some assumptions. But we’ve had human error involved this entire time, and will continue to have human error throughout. So it’s best not to assume anything and take things one step at a time.&lt;br /&gt;
&lt;br /&gt;
===Screw Holes===&lt;br /&gt;
&lt;br /&gt;
For #6 wood screws in oak, use a 7⁄64” bit for the pilot hole. This is larger than normal because the normal pilot hole size will net you broken screws.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Sides Together===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Sides Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill your four pilot holes through the short side first. The holes should be ⅜” from the front and from the back, and smack dab in the middle (1¼”) top-to-bottom.&lt;br /&gt;
&lt;br /&gt;
Once that is done, line up your first corner as flush as possible and continue drilling that one pilot hole. Fasten with a 1½” #6 wood screw and move on to the next corner. The end result isn’t going to be perfect, but it’s going to be a heck of a lot close than if you tried drilling without the guidance of your original pilot holes.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Top to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Tops Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill pilot holes in the top piece according to plan. All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes at 80mm marks.&lt;br /&gt;
Long Sides: Three holes at 150mm marks.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes 93mm from the top and bottom.&lt;br /&gt;
Long Sides: Three holes at 110mm marks.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Bottom to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Bottoms Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want two more screws 193.65mm apart. This would give you four screws along the bottom at 9.525mm, 203.175mm, 396.825mm. and 590.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want four screws along the long edges at 9.525mm, 156.191mm, 302.858mm, and 430.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
==Sand It Down==&lt;br /&gt;
&lt;br /&gt;
Use your palm sander and sand everything down. This is where you compensate for your human error as much as possible. Try to make everything as flush as possible within the first two passes. The final two passes should be used to make the wood as smooth as possible.&lt;br /&gt;
&lt;br /&gt;
Start with the front and back sides. Then remove the screws from one of the short sides and sand that side down. Replace the screws when done. Repeat for the the other side. Remove the top and sand both the facing and under side. Do the same for the bottom piece.&lt;br /&gt;
&lt;br /&gt;
==Paint==&lt;br /&gt;
&lt;br /&gt;
This is completely up to you. You can use whichever colors you want. You can paint just the outside, or you can paint the insides as well. Just know that this part requires patience and will add days to your project.&lt;br /&gt;
&lt;br /&gt;
If you decide to paint, protect your workstation. Apply 3 coats of paint. Allow each coat to dry for at least 8 hours. Sand with a wet sanding sponge before applying the next coat, taking care to wipe down the paint job and let dry for an hour. Apply 3 coats of clear coat, and let sit for 48 hours.&lt;br /&gt;
&lt;br /&gt;
===Inside Job===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Custom Controller Paint Prep Insides.jpg&lt;br /&gt;
File:Custom Controller Paint Done Insides.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to paint the inside of the controller, start with it first. Use your painter’s tape and craft paper to keep over-spray from getting on the outsides. In general, you don’t want to get any paint on the edges, either.&lt;br /&gt;
&lt;br /&gt;
When finished, remove the painter’s tape and the protective craft paper.&lt;br /&gt;
&lt;br /&gt;
===Outside Job===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Paint Done Outsides.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Basically the same deal with doing the insides. Use painter’s tape and craft paper to protect the inside paint job if you painted the insides. Remember that you also want to hit the sides this time (except for the long side pieces).&lt;br /&gt;
&lt;br /&gt;
==Final Preparation==&lt;br /&gt;
&lt;br /&gt;
Everything in the section can be done while you are waiting for the paint process to complete.&lt;br /&gt;
&lt;br /&gt;
===Button Decals===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Button Decals.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The following decals were found at [http://meenia.jp/diy/controller/miku-pd/pd-02 meenia.jp]. Unfortunately, only the decals for the buttons were done as the target was an arcade controller. You’ll need to print them on decal paper using an inkjet printer. Use the best quality setting to get the most vivid results. Print at 300dpi for 100mm buttons and at 500dpi for 60mm buttons. Allow time for the ink to dry. Apply 3 coats of acrylic clear coat, and allow to dry. Cut out the decals with a hobby knife. Exercise patience and go slowly to get the cleanest circular cut that you can.&lt;br /&gt;
&lt;br /&gt;
Prep the game buttons by completely disassembling them. Place the cut-out decals in water to separate the decals from the paper backing. Again, exercise patience. Once you have the decals separated from the backing, place on the decal plate, aligning the arrows with one of the notches.&lt;br /&gt;
&lt;br /&gt;
===Dupont-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Dupont Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Take one color of each wire from your collection of 0.110″ (the small one) spade connectors. Cut 12in/30.5cm (for arcade controllers) or 9in/23cm (for home controllers) from the non-connector end. Strip the wire on each end and attach a female dupont connector on one end and a female 0.25″ spade connector on the other. (You can find plenty of videos on YouTube on how to crimp these connectors.) Use a multimeter to verify your crimps have actually made connections.&lt;br /&gt;
&lt;br /&gt;
===Joystick-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Joystick Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Cut off another 6in/15cm (for arcade controllers) or 3in/7.5cm (for home controllers) from the non-connector end of the same wires you just cut from. Strip your wires from both ends, then use 1½”/4cm of heat shrink to help you segregate wires first per potentiometer then per joystick. You then want to crimp the wires into male spade connectors for connection into the harness coming from the Fighting Board. You will have to join the 4 VCC wires together into one spade connector. Same goes for ground.&lt;br /&gt;
&lt;br /&gt;
To conserve wire, I equate orange with white and black with grey. This way you’re not running out of orange and black wire.&lt;br /&gt;
&lt;br /&gt;
===Solder to Joysticks===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick Explain.png|right]]&lt;br /&gt;
&lt;br /&gt;
Joystick operation is a lot easier to show than to explain. Referencing the image shown, the following points should make total sense:&lt;br /&gt;
&lt;br /&gt;
* The pot running parallel to an axis controls the axis.&lt;br /&gt;
* The VCC lead aligns with the positive side of the axis.&lt;br /&gt;
* The ground lead aligns with the negative side of the axis.&lt;br /&gt;
* The readout lead is always the lead in the middle.&lt;br /&gt;
&lt;br /&gt;
==Begin Assembly==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assembly Fighting Board.jpg|Attach the Fighting board to the side.&lt;br /&gt;
File:Assembly USB Inside.jpg|Attach USB Port and DC Jack to side.&lt;br /&gt;
File:Assembly USB Outside.jpg|Insert top row buttons.&lt;br /&gt;
File:Assembly All Buttons.jpg|Insert game play buttons.&lt;br /&gt;
File:Assembly Wires.jpg|Wire the “game play” buttons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tada!==&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly Complete Inside.jpg|none|1680px]]&lt;br /&gt;
[[File:Assembly Complete Outside.jpg|none|1680px]]&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=230</id>
		<title>Custom Controller</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Custom_Controller&amp;diff=230"/>
		<updated>2022-05-28T07:19:55Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Backside USB Face Plate */ Added note about the deprecated DC input jack.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Project DIVA Custom Controller Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;236&amp;quot; heights=&amp;quot;500&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Transparent.png|Project DIVA Arcade was initially released in Japan on June 23, 2010.&lt;br /&gt;
File:Project DIVA Arcade Future Tone.png|Project DIVA Arcade Future Tone was released November 21, 2013 and introduced the slider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Project DIVA has a split personality of sorts. Prior to the release of Project DIVA Future Tone on the PlayStation 4, most outside of Asia didn’t know the complete history of the series. Most know about the PlayStation 3 and PlayStation Vita games, as that’s when Sega started porting the series to the west. Before that, few knew that there were PlayStation Portable games that could be imported.  But what remained off nearly all westerners’ radars was Project DIVA Arcade. (Mostly for lack of any hope of ever playing it.)&lt;br /&gt;
&lt;br /&gt;
Starting 15 months after the release of the very first Project DIVA on PlayStation Portable, Sega released Project DIVA Arcade. The game play remained relatively the same, with the notable exceptions of Holds and Multi-Notes.  The initial HUD of Project DIVA Arcade was the same as found in the PlayStation Portable counterpart.  It was later changed to swap the locations of the timing rank and combo counter, and then finally to the timing+count location we know today.  Songs were made exclusively for the arcade, and Sega even held Edit Mode contests where winners would get their songs and PVs put into the arcade version.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the PlayStation Portable games also had a PlayStation 3 counterpart called Dreamy Theater. Dreamy Theater contained the exact same songs and PVs found on the PlayStation Portable counterpart, but with assets ported over from the arcade.  Nothing can be unlocked within Dreamy Theater -- the user is supposed to play the PlayStation Portable game to unlock everything.  The original Dreamy Theater required a constant connection to a PlayStation Portable with game save file from the PlayStation Portable game.  Dreamy Theater 2nd and Dreamy Theater Extend changed this to only require a connection once.&lt;br /&gt;
&lt;br /&gt;
Project DIVA has been simultaneously available on portables, home consoles, and in the arcades since 2010.  This arcade presence has influenced the home versions and vice versa. Project DIVA 2nd adopted the EXTREME difficulty and introduced the dual-wielding mechanism to deal with the requisite rapid button presses. Project DIVA Arcade: Future Tone introduced sliders after Project DIVA F introduced its scratch notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Does This All Mean?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Horizontal.jpg|thumb|none|Project DIVA Arcade aligning the targets with the layout of the buttons.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;[[File:Project DIVA Arcade Help Vertical.jpg|thumb|none|Project DIVA Arcade aligns the targets even when switching to the vertical presentation.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, arcade controls are a great way to go with Project DIVA. One common complaint I hear from up-and-coming Project DIVA players is the initial inability to effectively dual-wield the directional pad and game buttons. An arcade-style controller alleviates this learning curve. Outside of that, the home games don’t suffer much more as they have to work with the standard game pads that comes with the console.&lt;br /&gt;
&lt;br /&gt;
But the recent ports of the arcade game are a different story. The port makes no in-game concession to the game pad, and Project DIVA Arcade has some rather jarring mechanics when attempted on a game pad. This isn’t to say they can’t be overcome — hisokee routinely abuses his fingers on a game pad, and I know others that can get PERFECT on 10★ EX EXTREME songs using a game pad. It’s not that it can’t be done, it’s just that I’d argue that it’s a tortuous experience that you may not want to go through.&lt;br /&gt;
&lt;br /&gt;
The most noticeable thing about bringing Project DIVA Arcade home to a game pad is that you lose all positional help.  In the arcade, the buttons are laid out in a single row, in the same order as Sony&#039;s Dualshock controllers if you go counter-clockwise.  When presenting multi-notes to the player, the notes to hit are laid out in the same order on-screen.  This makes hitting multi-notes in the arcade relatively simple, compared with having to learn new d-pad + button combos on the Dualshock.&lt;br /&gt;
&lt;br /&gt;
When you get into EXTREME and EX EXTREME, you may find the multi-notes rotated 90° so they can fit a lot of them on the screen at the same time.&lt;br /&gt;
&lt;br /&gt;
On the home side of the equation, there are songs where button presses are fast enough to quickly tire out your thumbs if you try to single-wield the button presses. Using an arcade-like controller for the home games alleviates this stress.&lt;br /&gt;
&lt;br /&gt;
==Why Are These Controllers So Expensive?==&lt;br /&gt;
&lt;br /&gt;
[[File:HORI Scalping on eBay.jpg|thumb|600px|The most expensive listings per HORI controller on eBay.]]&lt;br /&gt;
&lt;br /&gt;
That depends on what you’re talking about.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about the Project DIVA controllers from HORI, those are limited-run controllers. They’re not that expensive on launch, which makes them prime targets for scalping. Prices are often set to more than double the original sale price, and can be more than quadruple for recently released controllers.&lt;br /&gt;
&lt;br /&gt;
If you’re talking about unofficial controllers, well, the parts are just that expensive. Yes, there’s definitely some inflated markup, but you’ll find their final price is actually somewhere in the middle between parts cost only and parts cost + all the tools you would need to do it yourself.&lt;br /&gt;
&lt;br /&gt;
If you’re looking to make your own controller to spite the high cost of pre-built commercial offerings, you’ll probably be spending more than if you just bought someone else’s controller. But if you’re building your own controller to spite the scalping, you can probably make out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| &#039;&#039;&#039;Lumber Crayon&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;98¢&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Use one of these to mark the edges of the wood you buy, so you know which edges are square.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/206368564 Milwaukee 6ft/2m Tape Measure]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$3.97&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | America doesn&#039;t have an arcade scene any more. All the parts will come from outside the US, which means you need to be able to measure in metric. For just under $4, this tape measure can&#039;t be beat.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/100568306 Carpenter Pencil] or [https://www.homedepot.com/p/313849151 kit with sharpener]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;18¢ - $3.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can swing it with a regular pencil, but those are designed for writing on paper and will require frequent re-sharpening and often break when writing on wood. If you don&#039;t already have a sharpener for carpenter pencils, you might as well get the kit that includes that. You won&#039;t need 10 pencils for this project (1 will more than suffice) but they&#039;re basically free when compared to the cost of buying the sharpener separately.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-5-8-in-Woodboring-Spade-Drill-Bit/1003050662 Irwin Speedbor ⅝&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.48&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 16mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-15-16-in-Woodboring-Spade-Drill-Bit/1003087500 Irwin Speedbor 15⁄16&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$4.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 24mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-in-Woodboring-Spade-Drill-Bit/1003051086 Irwin Speedbor 1&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the hole for the Brook USB &amp;amp; headphones jack plate.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/IRWIN-SPEEDBOR-Standard-Length-1-1-8-in-Woodboring-Spade-Drill-Bit/1003020976 Irwin Speedbor 1⅛&amp;quot; Spade Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill holes for 30mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.ebay.com/itm/132290173079 Multimeter]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$7.95&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to test your dupont connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Utilitech-Butt-Splice-Wire-Connectors/999953686 Butt Splice (Quick Connect) Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$9.18&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make extra connections.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Black and Decker Alkaline Screw Driver at [https://www.lowes.com/pd/BLACK-DECKER-1-5-Volt-1-4-in-Cordless-Screwdriver-4-Batteries-Included/50056307 Lowes] or [https://www.homedepot.com/p/202516259 Home Depot]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.15&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | This screwdriver is good enough to save you from having to torque 24 screws but not powerful enough to overtorque and cause stripping.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07PPRDBM5 Step Drill Bit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for the joystcks.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/202035306 T-Square]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$12.28&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Make straight lines that square with a side.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B016B39EPQ Dupont Crimp Tool]&#039;&#039;&#039; &lt;br /&gt;
| align=right | &#039;&#039;&#039;$15.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The joystick connection to the board requires an 8-pin female dupont connector. You&#039;re probably more familiar with the connector type than its name -- IDE/PATA and jumpers are forms of dupont connections. You probably don&#039;t have the tool or connectors unless you also work on hobby boards like the Raspberry Pi. You can save a few dollars by buying a kit with both the crimp tool and a set of connectors.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Drill Bit Set -- [https://www.lowes.com/pd/CRAFTSMAN-14-Piece-Gold-Ferrous-Coated-HSS-Twist-Drill-Bit-Set/1000604847 Craftsman] or [https://www.homedepot.com/p/205952637 DeWalt]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$14.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used mostly to drill pilot holes.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.walmart.com/ip/155323609 Hyper Tough Rotary Tool]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$17.83&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The best price for the tool itself, even though it comes in a kit with parts. Do yourself a favor and throw those parts away. They&#039;re cheap and tend to break, which is dangerous when it occurs at 35,000 RPM.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-2-in-Bi-Metal-Arbored-Hole-Saw/1003019152 Lenox 2&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$16.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 60mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/LENOX-3-1-2-in-Bi-Metal-Arbored-Hole-Saw/1003018214 Lenox 3½&amp;quot; Hole Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$24.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to drill the holes for 100mm buttons.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/50430056 Black &amp;amp; Decker Sheet Sander]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Finish your edges and give yourself smooth surfaces for painting.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07XG1PD6D Soldering Iron]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$29.99&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | You can try to use cheap department store soldering irons, but you&#039;re going to have a bad time. Spend a little more to pick up a decent soldering station. Only the joysticks require any soldering, but you may find yourself needing to splice wires as well.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/BLACK-DECKER-5-2-Amp-3-8-in-Keyless-Corded-Drill/50449290 Black &amp;amp; Decker Drill]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Don&#039;t cheap out on the drill. When dealing with harder woods, cheap off-brand drills can burn themselves out. Stick with name brands on this tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Dremel-160-Piece-Aluminum-Oxide-Set-Multipurpose-Accessory-Kit/1000035537 Dremel Accessory Kit]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$34.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Get the sanding and cutting tools you&#039;ll need for your rotary tool.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Shop-Vac-2-5-Gallon-2-5-HP-Handheld-Wet-Dry-Shop-Vacuum/1000351335 Shop-Vac 2½ Gallon Shop Vacuum]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$39.98&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Clean up your mess! As a bonus, some tools are designed to fit the Shop-Vac hose so you can use them dust-free.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/307298546 Ryobi Miter Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$99.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the sides of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[https://www.homedepot.com/p/309412837 Ryobi Table Saw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$119.00&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to cut the top and bottom pieces of the controller.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $532.33&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parts===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-3-4-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-16-Count/3035659 16pc ¾&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the bottom of the controller when using ¼&amp;quot; thick wood.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-1-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-14-Count/3035660 14pc 1&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the top of the controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Hillman-6-x-2-1-2-in-Silver-Zinc-Plated-Flat-Interior-Exterior-Wood-Screws-8-Count/3034440 8pc 1½&amp;quot; #6 wood screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.28&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the left and right sides to the top and bottom sides.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/gp/product/B07D5V2KBR 10pc M2 8mm screws]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$1.79&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the DC step-up converter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 10pc M2 20mm screw]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$2.89&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to secure the joysticks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B07D5TLBPD 200pc M2 1mm washer]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$5.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to space the DC step-up converter from its mount.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solder&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.59&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to attach wires to the leads on the joysticks.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B074Y7WCHG 20pc Anti-skid pads]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$8.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nothing worse than your controller sliding around while you&#039;re trying to play.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.amazon.com/dp/B014YTPFT8 Dupont Connectors]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$10.99&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to connect the wires from the joysticks to the Brook Fighting Board.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/3M-22-Pack-9-in-W-x-11-in-L-Multi-grade-Pack-Grit-Commercial-Sandpaper/1000065531 22pc Multi-Grit Sandpaper Pack]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to sand down your controller. The multi-pack is cheaper than buying separate grit packs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-4-in-Lauan-Plywood-Application-as-2-x-4/1000068895 ¼&amp;quot; x 2&#039; x 4&#039; lauan plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$6.91&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the bottom of the controller if you&#039;re willing to pay a little extra to trim some height off of your controller.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/Common-1-in-x-3-in-x-6-ft-Actual-0-75-in-x-2-5-in-x-6-ft-Red-Oak-Board/1000018121 1&amp;quot; x 3&amp;quot; x 6&#039; (actual ¾&amp;quot; x 2½&amp;quot; x 6&#039;) red oak]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$11.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the sides of the controller. If using Micro-Leaf switches, 2½&amp;quot; will be &#039;&#039;just&#039;&#039; short and you&#039;ll need to get the 4&amp;quot; (actual 3½&amp;quot;) version instead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.lowes.com/pd/1-2-in-Oak-Plywood-Application-as-2-x-4/1000066219 ½&amp;quot; x 2&#039; x 4&#039; oak plywood]&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;$26.98&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Used to make the top of the controller, and optionally the bottom if you want to save money.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039;&lt;br /&gt;
| align=right | &#039;&#039;&#039;up to $100.93&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
&lt;br /&gt;
Painting is optional and purely cosmetic, but it can lend a professional look to your work. The main problem is time — you must wait for the paint to cure, and you definitely want to wet sand spray paint to get a smooth-as-possible finish.&lt;br /&gt;
&lt;br /&gt;
====Spray Paint====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.walmart.com/ip/17510800 Duck Clean Release Painter&#039;s Tape] || align=&amp;quot;right&amp;quot; | $2.97&lt;br /&gt;
|-&lt;br /&gt;
| Rust-oleum [https://www.walmart.com/ip/726332736 Satin Seaside] or [https://www.walmart.com/ip/726332736 Sping Green] (Miku colors) || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/37326873 Rust-oleum Satin Blossom White] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/631210520 Rust-oleum Satin Crayon Black] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/875222924 Rust-oleum Clear Coat] || align=&amp;quot;right&amp;quot; |  $3.96&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/21176953 3M SandBlaster Sanding Sponge - 180] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.walmart.com/ip/39228046 3M SandBlaster Sanding Sponge - 320] || align=&amp;quot;right&amp;quot; |  $3.97&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.lowes.com/pd/Trimaco-18-in-x-180-ft-Craft-Masking-Paper/3076711 Craft Paper] || align=&amp;quot;right&amp;quot; | $4.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$31.43&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cold Weather Supplements====&lt;br /&gt;
&lt;br /&gt;
Spray paint works best outdoors in warm weather. If you don’t have that luxury, you’ll need to simulate it. The best option is to utilize a ventilated upstairs room or finished attic. Place the parts to be spray painted near the ventilation point. Use heat lamps to heat up the paint, and let the ventilation pull the air across those parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 2x [https://www.lowes.com/pd/GE-250-Watt-Dimmable-R40-Heat-Lamp-Incandescent-Light-Bulb/1000438359 GE 250-Watt R40 Heat Lamp Incandescent Light Bulb] || align=&amp;quot;right&amp;quot; | $19.94&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.lowes.com/pd/ProTorch-1-Watt-Incandescent-Clamped-Work-Light/1002622748 ProTorch Incandescent Clamped Work Light] || align=&amp;quot;right&amp;quot; | $27.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=right&amp;quot; | &#039;&#039;&#039;$48.90&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Control Parts===&lt;br /&gt;
&lt;br /&gt;
====Controller Board====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-110-ground-daisy-chain-wire/ 30-connection 22 AWG .110&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-110-quick-disconnect/ 16pc 22 AWG Wire with .110&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/30-connection-22-awg-187-ground-daisy-chain-wire/ 30-connection 22 AWG .187&amp;quot; Ground Daisy Chain Wire] || align=&amp;quot;right&amp;quot; | $4.45&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/16pc-22-awg-wire-with-187-quick-disconnect/ 16pc 22 AWG Wire with .187&amp;quot; Quick Disconnect] || align=&amp;quot;right&amp;quot; | $7.25&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B01M6U9Q9C 30pc Cable Clips] || align=&amp;quot;right&amp;quot; | $7.86&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B089JYBF25/ 10pc DC Step-Up Converter] || align=&amp;quot;right&amp;quot; | $7.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08CV7F6CC P][https://www.amazon.com/dp/B08CV7F6CC C][https://www.amazon.com/dp/B08CV7F6CC  Screw Assortment Kit] (for standoffs &amp;amp; standoff screws) || align=&amp;quot;right&amp;quot; | $8.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B08BZ972B5 0.25&amp;quot; Male/Female Quick Disconnects]|| align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| Brook PS4+ Fighting Board at [https://focusattack.com/brook-ps3-ps4-switch-wireless-fight-board/ Focus Attack] or [https://www.amazon.com/dp/B0713PGNHD Amazon] || align=&amp;quot;right&amp;quot; | $64.95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$133.17&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Options (for L2/L1/Select/Home/Start/R1/R2)====&lt;br /&gt;
&lt;br /&gt;
While the links aren’t the only options, they’re the ones that I feel make the most sense. Sanwa is the brand used in Project DIVA Arcade. Other brands are available, but they don’t offer any cost savings. On the off-brand side, color choice is limited and often come in bundles that mostly make no sense for this project. Seimitsu makes similar buttons — they only come in 7 colors but they might all that’s in stock when you go to shop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Each&#039;&#039;&#039; !! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;×7&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.adafruit.com/?q=16mm+panel+mount+button&amp;amp;sort=BestMatch Generic 16mm] (choice of 4 colors) || align=&amp;quot;right&amp;quot; | 95¢ || align=&amp;quot;right&amp;quot; | $6.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01LWQ9YN5 10pc EG Starts 24mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/dp/B01N5DVINY 10pc EG Starts 30mm] (black only) || align=&amp;quot;right&amp;quot; | $9.99 || align=&amp;quot;right&amp;quot; | $9.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/24mm/obsf-24-pushbutton/ Sanwa 24mm] (11 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/seimitsu/24mm/ps-14-d-snapbutton/ Seimitsu 24mm] (7 colors) || align=&amp;quot;right&amp;quot; | $2.25 || align=&amp;quot;right&amp;quot; | $15.75&lt;br /&gt;
|-&lt;br /&gt;
| [https://focusattack.com/buttons/sanwa/30mm/obsf-30-pushbutton/ Sanwa 30mm] (13 colors) || align=&amp;quot;right&amp;quot; | $2.45 || align=&amp;quot;right&amp;quot; | $17.15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The EG Starts 100mm buttons come with springs that are FAR too heavy. I wouldn’t doubt if the spring was meant for joysticks, which are usually used for tension and provide a lot more resistance than button springs. You will need to shell out for set of button springs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://www.amazon.com/dp/B071FSKY6Q EG Starts 100mm buttons] || align=&amp;quot;right&amp;quot; | $39.96&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$47.14&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EG Starts 60mm Push Buttons (All PS3 games + PDX)====&lt;br /&gt;
&lt;br /&gt;
Again, EG Starts’ buttons come with springs that are FAR too heavy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://akishop.jp/products/pushbutton-spring-sanwa-obsa-sp 10pc 200g OBSA-SP spring] || align=&amp;quot;right&amp;quot; | $7.18&lt;br /&gt;
|-&lt;br /&gt;
| 2x [https://www.aliexpress.com/item/32727009281.html 5pc EGStarts 60mm buttons] || align=&amp;quot;right&amp;quot; | $20.68&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$27.86&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sanwa 100mm Push Buttons (PDFT/PDM39/PDMM)====&lt;br /&gt;
&lt;br /&gt;
The Sanwa buttons come with 200g springs, but the bulb is sold separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| 4x [https://www.tops-game.jp/products/detail.php?product_id=3343 SWA-LED SANWA LED Bulb] || align=right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| 4x [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq Sanwa OBSA-100UMQ 100mm buttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$171.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Switch Options====&lt;br /&gt;
&lt;br /&gt;
In my experience, the OMRON D2MV-01-1C1 is the best option when going with EG Starts buttons. There’s no actuation bump, which is the same experience you get with the photo sensors in the arcade.&lt;br /&gt;
&lt;br /&gt;
The Micro-Leaf switches might look like a good compromise, but they’re a total PITA. They don’t quite fit the EG Starts 100mm buttons — you will have to sand down and finesse the switches into place. You also have to manually bend the leaf to make proper contact. They make for an excellent arcade-like experience with a negligible actuation bump, but the manual intervention needed (with inevitable human error) is a huge deterrent.&lt;br /&gt;
&lt;br /&gt;
The cheapest acceptable option is the GroovyGamer SST micro switches. The actuation bump is barely noticeable. Does it hamper game play? Not in the slightest. But the OMRONs provide a closer-to-arcade experience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Switch Type&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Actuation Bump&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×4&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Cost ×8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=346 Groovy SST]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | barely noticeable&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $3.56&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $7.12&lt;br /&gt;
|-&lt;br /&gt;
| [https://groovygamegear.com/webstore/index.php?main_page=product_info&amp;amp;cPath=92&amp;amp;products_id=309 Micro-Leaf]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | PITA&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | negligible&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $22.00&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.ebay.com/itm/333709442124 OMRON D2MV-01-1C1]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | snap-in&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $17.04&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $34.08&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 LHSXF-H wire harness]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $23.98&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 OBSA-LHSXF]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | twist-on&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | none&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | $244.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ultimate Arcade Experience====&lt;br /&gt;
&lt;br /&gt;
If you want an authentic arcade experience, you need to use Sanwa 100mm pushbuttons with the Sanwa optical switch — the Sanwa optical switch will NOT fit the EG Starts 100mm pushbuttons. This list supersedes the Generic 100mm Pushbuttons, Sanwa 100mm Pushbutons, and Switch Options sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5806 4x OBSA-LHSXF Wire Harness] || align=&amp;quot;right&amp;quot; | $11.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=3343 4x SWA-LED Sanwa LED Bulb] || align=&amp;quot;right&amp;quot; | $33.70&lt;br /&gt;
|-&lt;br /&gt;
| [https://akishop.jp/products/illuminating-pushbutton-obsa-100umq 4x Sanwa OBSA-100UMQ 100mm pushbuttons] || align=&amp;quot;right&amp;quot; | $137.72&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.tops-game.jp/products/detail.php?product_id=5805 4x Sanwa OSBSA-LHSXF optical switch] || align=&amp;quot;right&amp;quot; | $122.16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$305.57&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Button Graphics====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [https://www.amazon.com/dp/B07K33PWZJ Squeegee &amp;amp; Hobby Knife Set] || align=&amp;quot;right&amp;quot; | $6.99&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B00023JE7K Krylon Clear Acryllic Coating] || align=&amp;quot;right&amp;quot; | $8.65&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.amazon.com/gp/product/B07FDN4YXM Inkjet Decal Paper] || align=&amp;quot;right&amp;quot; | $9.78&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOTAL&#039;&#039;&#039; || align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;$25.42&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slider====&lt;br /&gt;
&lt;br /&gt;
While people have made touch sliders for Project DIVA, no one has marketed it as a product you can simply add to your own controller.&lt;br /&gt;
&lt;br /&gt;
Some people have made a row of buttons to replace the slider, but this solution is limited and jarring when coming from the arcade. Your hands have to go to specific locations to hit the direction you want instead of just heading for a touch bar and sliding in whatever direction you need to. You also need to take care with how you assign these buttons — they’re typically assigned to the directional pad and simultaneous opposite cardinal directions (Left + Right and Up + Down) are normally filtered.&lt;br /&gt;
&lt;br /&gt;
I’ve found the better solution to the slider dilemma is to use joysticks. You still have to train you hands to head for specific locations, but you can now choose from two locations that can each serve either direction, rather than the direction of the slide dictating where your hands need to go.&lt;br /&gt;
&lt;br /&gt;
One thing to watch out for: You want the R4 model which has a 10K potentiometers. The R2 version has 5K potentiometers. A lot of Amazon listings combine the two and then say “5K, 10K available on request” in the description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|| 2x [https://www.amazon.com/dp/B08ND3C4WK JH-D202X-R4 Analog Joysticks] (Arcade) || align=&amp;quot;right&amp;quot; | $34.76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What’s the Plan?==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;179px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Project DIVA Arcade Controller Display.png|Project DIVA Arcade&lt;br /&gt;
File:Project DIVA Home Controller Display.png|Project DIVA Home&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I created the Arcade controller by referencing the Project Diva FT/CT Arcade Controller Instructable. I analyzed tomtortoise’s CAD file for the basics, like the distance between each button’s center point. I replaced the slider buttons with joysticks for a closer-to-arcade feel. And I removed the start button being to the right of ⭕ because it risks an accidental pause on PS4 and Switch.&lt;br /&gt;
&lt;br /&gt;
The Home controller is a modification of the Arcade controller. The left and right groups of buttons maintain the same relative distance from each other on the diagonal as the Arcade controller does on the horizontal, shrunk in scale from 100mm to 60mm. The four buttons that line up on the horizontal are equidistant from each other, though that distance is not and can not be to scale with the Arcade controller while also maintaining the scaled distance on the diagonal. I went with a squared diamond over the skinny diamond of the HORI Project DIVA F (full-sized non-mini) Controller as it’s closer to how the buttons and d-pad are laid out on Sony’s DualShock controllers.&lt;br /&gt;
&lt;br /&gt;
==Cut the Top &amp;amp; Bottom Pieces==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;65px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Top and Bottom Arcade.jpg&lt;br /&gt;
File:Top and Bottom Home.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take your plywood and cut your top and bottom pieces. Remember that you want to cut up against the pencil lines. If your line completely disappears you’re probably cutting the piece short. If you’re using a table saw, it’s relatively easy to cut longer-than-needed, check with your measuring tape, and then adjust and re-cut if needed.  Once you cut you can&#039;t glue it back on, so too long is better than too short.&lt;br /&gt;
	&lt;br /&gt;
===Draw Guidelines to Obtain the Center Points===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Guidelines.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Follow the appropriate plan to find your center points. These points will be used to drill the holes you need to place the buttons. Use your T-Square against the square sides to keep your lines at 90°. Use a punch tool or sacrificial small Phillips head screw driver to set drill points.&lt;br /&gt;
&lt;br /&gt;
===Drill the Holes===&lt;br /&gt;
&lt;br /&gt;
====Top Row (L2|L1|Share/Select|Home|Options/Start|R1|R2)====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Top Row.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
This is where you regret living in the United States if you live in United States. The buttons require a hole measured in millimeters, but your tools are all measured in fractions of an inch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Button Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Target Hole Size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Closest fractional&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Resulting hole size&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Requires sanding?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16.0mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ⅝in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15.875mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.6mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;⁄&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23.8125mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | no&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29.5mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1⅛in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28.575mm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make sure you are using scrap wood underneath as this seems to prevent splintering. Allowing yourself to punch right through can lead to splinters over 1 inch (25mm) long.&lt;br /&gt;
&lt;br /&gt;
====Game Play Buttons====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Gameplay Buttons.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Again, make sure you have scrap wood underneath to prevent splintering when you break through to the other side.&lt;br /&gt;
&lt;br /&gt;
When you’re done drilling the 100mm holes, you will need to break out your rotary tool to sand a notch at the top and bottom of the holes. Your guidelines should show you where this notch needs to go. The 60mm buttons do not have an alignment notch.&lt;br /&gt;
&lt;br /&gt;
====Joysticks====&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Joysticks Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Simply drill the hole as big as you can. Drill a pilot hole from the back side (where you made your marks) and then flip the piece face-up to drill from the front. Drill down until the top of the step drill bit is level with the face of the controller board. The slight angle of the resulting hole is actually desirable considering this is a hole for a joystick.&lt;br /&gt;
&lt;br /&gt;
The screws that come with the joysticks are not long enough for any material thicker than ¼ inch. You’ll need replacement M2 screws that are 20mm long.&lt;br /&gt;
&lt;br /&gt;
To drill the mounting holes, use the retention ring and T-square. Keep the screw holes of the retention ring as square as you can, but it doesn’t have to be exact. Project DIVA Arcade only cares about left and right movement, and F1/F2/X only care that the stick moves. Drill one hole, screw into it, and repeat.&lt;br /&gt;
&lt;br /&gt;
==Cut the Sides==&lt;br /&gt;
&lt;br /&gt;
Cut your short (left and right) sides to the full length of the side, then cut your long (front and back) sides to fit. This arrangement is made so that the screws are only visible from the sides.&lt;br /&gt;
&lt;br /&gt;
===Backside USB Face Plate===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller USB Face Plate Cutout.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill a 1″ hole smack dab in the middle of the back side for the USB face plate.  &#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The picture shows the older design that used a DC input jack to power the LEDs.  You can use a DC step-up converter to turn the 5V DC from USB into 12V for the lamps, negating the need for a separate DC input jack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fighting Board Standoffs===&lt;br /&gt;
&lt;br /&gt;
Despite it being in the plans, there really isn’t a plan for this. The line 40mm down from the top is a suggestion — it doesn’t have to be exact. The same goes for centering the board — human eyeballs are good enough as it really doesn’t have to be exact. You can take the circuit board, lay it on the wood, and mark drill holes for each of the four corners. Use a 7⁄64” drill bit to drill a pilot hole for the standoffs. Getting the standoffs to screw into the wood might take some effort when using oak. An electronics screwdriver set or even a small pliers will help.&lt;br /&gt;
&lt;br /&gt;
==Preliminary Assembly==&lt;br /&gt;
&lt;br /&gt;
If this was being done by machine, we could make some assumptions. But we’ve had human error involved this entire time, and will continue to have human error throughout. So it’s best not to assume anything and take things one step at a time.&lt;br /&gt;
&lt;br /&gt;
===Screw Holes===&lt;br /&gt;
&lt;br /&gt;
For #6 wood screws in oak, use a 7⁄64” bit for the pilot hole. This is larger than normal because the normal pilot hole size will net you broken screws.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Sides Together===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Sides Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill your four pilot holes through the short side first. The holes should be ⅜” from the front and from the back, and smack dab in the middle (1¼”) top-to-bottom.&lt;br /&gt;
&lt;br /&gt;
Once that is done, line up your first corner as flush as possible and continue drilling that one pilot hole. Fasten with a 1½” #6 wood screw and move on to the next corner. The end result isn’t going to be perfect, but it’s going to be a heck of a lot close than if you tried drilling without the guidance of your original pilot holes.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Top to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Tops Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Drill pilot holes in the top piece according to plan. All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes at 80mm marks.&lt;br /&gt;
Long Sides: Three holes at 150mm marks.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Two holes 93mm from the top and bottom.&lt;br /&gt;
Long Sides: Three holes at 110mm marks.&lt;br /&gt;
&lt;br /&gt;
===Fasten the Bottom to the Sides===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Bottoms Fastened.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
All screws are placed ⅜” from the edge.&lt;br /&gt;
&lt;br /&gt;
====Arcade Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want two more screws 193.65mm apart. This would give you four screws along the bottom at 9.525mm, 203.175mm, 396.825mm. and 590.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
====Home Controller====&lt;br /&gt;
&lt;br /&gt;
Short Sides: Three holes at the very top, bottom, and middle.&lt;br /&gt;
&lt;br /&gt;
Long Sides: Exactly speaking, you want four screws along the long edges at 9.525mm, 156.191mm, 302.858mm, and 430.475mm. Get an estimation of the middle two measurements by rounding and measuring from both sides.&lt;br /&gt;
&lt;br /&gt;
==Sand It Down==&lt;br /&gt;
&lt;br /&gt;
Use your palm sander and sand everything down. This is where you compensate for your human error as much as possible. Try to make everything as flush as possible within the first two passes. The final two passes should be used to make the wood as smooth as possible.&lt;br /&gt;
&lt;br /&gt;
Start with the front and back sides. Then remove the screws from one of the short sides and sand that side down. Replace the screws when done. Repeat for the the other side. Remove the top and sand both the facing and under side. Do the same for the bottom piece.&lt;br /&gt;
&lt;br /&gt;
==Paint==&lt;br /&gt;
&lt;br /&gt;
This is completely up to you. You can use whichever colors you want. You can paint just the outside, or you can paint the insides as well. Just know that this part requires patience and will add days to your project.&lt;br /&gt;
&lt;br /&gt;
If you decide to paint, protect your workstation. Apply 3 coats of paint. Allow each coat to dry for at least 8 hours. Sand with a wet sanding sponge before applying the next coat, taking care to wipe down the paint job and let dry for an hour. Apply 3 coats of clear coat, and let sit for 48 hours.&lt;br /&gt;
&lt;br /&gt;
===Inside Job===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;300px&amp;quot; heights=&amp;quot;169px&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
File:Custom Controller Paint Prep Insides.jpg&lt;br /&gt;
File:Custom Controller Paint Done Insides.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to paint the inside of the controller, start with it first. Use your painter’s tape and craft paper to keep over-spray from getting on the outsides. In general, you don’t want to get any paint on the edges, either.&lt;br /&gt;
&lt;br /&gt;
When finished, remove the painter’s tape and the protective craft paper.&lt;br /&gt;
&lt;br /&gt;
===Outside Job===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Paint Done Outsides.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Basically the same deal with doing the insides. Use painter’s tape and craft paper to protect the inside paint job if you painted the insides. Remember that you also want to hit the sides this time (except for the long side pieces).&lt;br /&gt;
&lt;br /&gt;
==Final Preparation==&lt;br /&gt;
&lt;br /&gt;
Everything in the section can be done while you are waiting for the paint process to complete.&lt;br /&gt;
&lt;br /&gt;
===Button Decals===&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Controller Button Decals.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The following decals were found at [http://meenia.jp/diy/controller/miku-pd/pd-02 meenia.jp]. Unfortunately, only the decals for the buttons were done as the target was an arcade controller. You’ll need to print them on decal paper using an inkjet printer. Use the best quality setting to get the most vivid results. Print at 300dpi for 100mm buttons and at 500dpi for 60mm buttons. Allow time for the ink to dry. Apply 3 coats of acrylic clear coat, and allow to dry. Cut out the decals with a hobby knife. Exercise patience and go slowly to get the cleanest circular cut that you can.&lt;br /&gt;
&lt;br /&gt;
Prep the game buttons by completely disassembling them. Place the cut-out decals in water to separate the decals from the paper backing. Again, exercise patience. Once you have the decals separated from the backing, place on the decal plate, aligning the arrows with one of the notches.&lt;br /&gt;
&lt;br /&gt;
===Dupont-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Dupont Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Take one color of each wire from your collection of 0.110″ (the small one) spade connectors. Cut 12in/30.5cm (for arcade controllers) or 9in/23cm (for home controllers) from the non-connector end. Strip the wire on each end and attach a female dupont connector on one end and a female 0.25″ spade connector on the other. (You can find plenty of videos on YouTube on how to crimp these connectors.) Use a multimeter to verify your crimps have actually made connections.&lt;br /&gt;
&lt;br /&gt;
===Joystick-to-Disconnect Dongle===&lt;br /&gt;
&lt;br /&gt;
[[File:Disconnect to Joystick Dongle.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Cut off another 6in/15cm (for arcade controllers) or 3in/7.5cm (for home controllers) from the non-connector end of the same wires you just cut from. Strip your wires from both ends, then use 1½”/4cm of heat shrink to help you segregate wires first per potentiometer then per joystick. You then want to crimp the wires into male spade connectors for connection into the harness coming from the Fighting Board. You will have to join the 4 VCC wires together into one spade connector. Same goes for ground.&lt;br /&gt;
&lt;br /&gt;
To conserve wire, I equate orange with white and black with grey. This way you’re not running out of orange and black wire.&lt;br /&gt;
&lt;br /&gt;
===Solder to Joysticks===&lt;br /&gt;
&lt;br /&gt;
[[File:Joystick Explain.png|right]]&lt;br /&gt;
&lt;br /&gt;
Joystick operation is a lot easier to show than to explain. Referencing the image shown, the following points should make total sense:&lt;br /&gt;
&lt;br /&gt;
* The pot running parallel to an axis controls the axis.&lt;br /&gt;
* The VCC lead aligns with the positive side of the axis.&lt;br /&gt;
* The ground lead aligns with the negative side of the axis.&lt;br /&gt;
* The readout lead is always the lead in the middle.&lt;br /&gt;
&lt;br /&gt;
==Begin Assembly==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assembly Fighting Board.jpg|Attach the Fighting board to the side.&lt;br /&gt;
File:Assembly USB Inside.jpg|Attach USB Port and DC Jack to side.&lt;br /&gt;
File:Assembly USB Outside.jpg|Insert top row buttons.&lt;br /&gt;
File:Assembly All Buttons.jpg|Insert game play buttons.&lt;br /&gt;
File:Assembly Wires.jpg|Wire the “game play” buttons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tada!==&lt;br /&gt;
&lt;br /&gt;
[[File:Assembly Complete Inside.jpg|none|1680px]]&lt;br /&gt;
[[File:Assembly Complete Outside.jpg|none|1680px]]&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Home_Controller_Display.png&amp;diff=229</id>
		<title>File:Project DIVA Home Controller Display.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Project_DIVA_Home_Controller_Display.png&amp;diff=229"/>
		<updated>2022-05-26T18:15:01Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: PD Addict uploaded a new version of File:Project DIVA Home Controller Display.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Project DIVA home controller CAD plan -- display version.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-NC-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_(1st)&amp;diff=228</id>
		<title>Project DIVA F (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_(1st)&amp;diff=228"/>
		<updated>2022-05-14T15:18:20Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Added cover art for the Vita version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-DIVA-f1.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2012-08-30 (JP)&lt;br /&gt;
2014-03-04 (NA digital)&amp;lt;br&amp;gt;&lt;br /&gt;
2014-03-12 (EU digital)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F1.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2013-03-07 (JP)&lt;br /&gt;
2013-08-27 (NA)&amp;lt;br&amp;gt;&lt;br /&gt;
2013-09-04 (EU)&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 38 new (37 exclusive)&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 1 (exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PDF1-cat-food.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS3.]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA f (lowercase f for Vita) and Hatsune Miku: Project DIVA F (capital F for PS3) are sequels to the series of rhythm games previously started on the PSP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&#039;&#039; &#039;&#039;As Sega dropped the f/F designations for Project DIVA F 2nd, this article will use &#039;&#039;&#039;Project DIVA F&#039;&#039;&#039; to refer to both versions, and &#039;&#039;&#039;Project DIVA f&#039;&#039;&#039; to refer to the Vita version specifically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Project DIVA f development was a joint effort between the teams behind the PSP and Arcade versions of the game.  Sega planned to release the game as early as possible on Sony&#039;s brand new PlayStation Vita handheld console.  Sega put a lot of resources into Project DIVA f, expecting the Vita to have similar success to the PSP and the continued success of thier own Project DIVA games.  Unfortunately for Sega, Vita sales fell off a cliff after the 2011 holiday shopping season in Japan.  Sega announced the game would be multi-platform on April 12, 2012, but this was most likely a course correction from their previous PSP/PS3 tie-in strategy in order to help recoup costs.  Sega also showed off a partially translated demo at E3 2012 in June 2012 to gauge interest in the west.  The official western releases were also most likely an attempt to recoup costs.&lt;br /&gt;
&lt;br /&gt;
While there is no official word from anyone at Sega about any plans and their potential changes, the staggered releases and lack of cross-play functionality that would later come to the sequal Project DIVA F 2nd hint that plans were changed mid-development with no time to implement any new features.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Project DIVA F brings over the game play from the previous Project DIVA Extend and adds a few new features.&lt;br /&gt;
&lt;br /&gt;
Most notable is the addition of Scratch Notes which are indicated with a star symbol.  Scratch notes are hit by swiping the touch screen or back panel on the Vita, or flicking the thumbsticks on the PS3.  Timing for Scratch Notes is looser than with traditional notes -- COOL and FINE become COOL, and SAFE and SAD become FINE.&lt;br /&gt;
&lt;br /&gt;
Technical Zones are added, where the player must maintain a combo to succeed.  Failure or succeess only affects the rank points at the result screen at the end of the song.&lt;br /&gt;
&lt;br /&gt;
Chance Time has been modified to &amp;quot;loosen up a bit&amp;quot; as only a certain percentage of notes need to be hit to pass.  This percentage gets higher as the selected difficulty (EASY, NORMAL, HARD, EXTREME) increases.  A star meter in the lower left fills up with each successful hit.  If the player has filled this meter by the end of Chance Time, hitting the final note triggers a different ending to the PV.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
While expected from the Vita, the PS3 version also runs at 30fps instead of 60fps as with their Dreamy Theater companion games.  However, the Dreamy Theaters also ran at 720p while Project DIVA F runs at 1080p.&lt;br /&gt;
&lt;br /&gt;
==Translation Differences==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Category !! JP !! NA/EU&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Note Timing || FINE || GOOD&lt;br /&gt;
|-&lt;br /&gt;
| SAD || BAD&lt;br /&gt;
|-&lt;br /&gt;
| WORST || AWFUL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Zones || REST [n] NOTES || NOTES LEFT: [n]&lt;br /&gt;
|-&lt;br /&gt;
| TECHNICAL ZONE COMPLETE || TECHNICAL ZONE COMPLETED&lt;br /&gt;
|-&lt;br /&gt;
| TECHNICAL ZONE END || TECHNICAL ZONE OVER&lt;br /&gt;
|-&lt;br /&gt;
| CHANCE TIME SUCCESS || CHANCE TIME SUCCESSFUL&lt;br /&gt;
|-&lt;br /&gt;
| CHANCE TIME END || CHANCE TIME OVER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Result Screen || RANK POINTS || GRADE POINTS&lt;br /&gt;
|-&lt;br /&gt;
| CHEAP || LOUSY&lt;br /&gt;
|-&lt;br /&gt;
| MISSxTAKE || DROPxOUT&lt;br /&gt;
|-&lt;br /&gt;
| STAGE CLEAR || STAGE CLEARED&lt;br /&gt;
|-&lt;br /&gt;
| NOT CLEAR || NOT CLEARED&lt;br /&gt;
|-&lt;br /&gt;
| World&#039;s End Dancehall&amp;lt;br&amp;gt;opening English text&lt;br /&gt;
| Another time, Another place&amp;lt;br&amp;gt;A battle of two girls beginー&lt;br /&gt;
| In another time, in a land far away...&amp;lt;br&amp;gt;Two girls prepared for battleー&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-DIVA-f1.jpg&amp;diff=227</id>
		<title>File:Hatsune-Miku-Project-DIVA-f1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-DIVA-f1.jpg&amp;diff=227"/>
		<updated>2022-05-14T15:14:48Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: PD Addict moved page File:Project-DIVA-f1.jpg to File:Hatsune-Miku-Project-DIVA-f1.jpg without leaving a redirect: Naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cover art for Hatsune Miku Project DIVA f for PS Vita. Sources: gematsu.com, operationrainfall.com&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-DIVA-f1.jpg&amp;diff=226</id>
		<title>File:Hatsune-Miku-Project-DIVA-f1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:Hatsune-Miku-Project-DIVA-f1.jpg&amp;diff=226"/>
		<updated>2022-05-14T15:12:38Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Cover art for Hatsune Miku Project DIVA f for PS Vita. Sources: gematsu.com, operationrainfall.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cover art for Hatsune Miku Project DIVA f for PS Vita. Sources: gematsu.com, operationrainfall.com&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_(1st)&amp;diff=225</id>
		<title>Project DIVA F (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_F_(1st)&amp;diff=225"/>
		<updated>2022-05-14T13:55:36Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Initial page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-F1.jpg|310px]]&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Releases &lt;br /&gt;
| 2012-08-30 (JP Vita)&lt;br /&gt;
2013-03-07 (JP PS3)&amp;lt;br&amp;gt;&lt;br /&gt;
2013-08-27 (NA PS3)&amp;lt;br&amp;gt;&lt;br /&gt;
2013-09-04 (EU PS3)&amp;lt;br&amp;gt;&lt;br /&gt;
2014-03-04 (NA Vita)&amp;lt;br&amp;gt;&lt;br /&gt;
2014-03-12 (EU Vita)&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 38 new (37 exclusive)&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 1 (exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PDF1-cat-food.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA F on the PS3.]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA f (lowercase f for Vita) and Hatsune Miku: Project DIVA F (capital F for PS3) are sequels to the series of rhythm games previously started on the PSP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&#039;&#039; &#039;&#039;As Sega dropped the f/F designations for Project DIVA F 2nd, this article will use &#039;&#039;&#039;Project DIVA F&#039;&#039;&#039; to refer to both versions, and &#039;&#039;&#039;Project DIVA f&#039;&#039;&#039; to refer to the Vita version specifically.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Project DIVA f development was a joint effort between the teams behind the PSP and Arcade versions of the game.  Sega planned to release the game as early as possible on Sony&#039;s brand new PlayStation Vita handheld console.  Sega put a lot of resources into Project DIVA f, expecting the Vita to have similar success to the PSP and the continued success of thier own Project DIVA games.  Unfortunately for Sega, Vita sales fell off a cliff after the 2011 holiday shopping season in Japan.  Sega announced the game would be multi-platform on April 12, 2012, but this was most likely a course correction from their previous PSP/PS3 tie-in strategy in order to help recoup costs.  Sega also showed off a partially translated demo at E3 2012 in June 2012 to gauge interest in the west.  The official western releases were also most likely an attempt to recoup costs.&lt;br /&gt;
&lt;br /&gt;
While there is no official word from anyone at Sega about any plans and their potential changes, the staggered releases and lack of cross-play functionality that would later come to the sequal Project DIVA F 2nd hint that plans were changed mid-development with no time to implement any new features.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Project DIVA F brings over the game play from the previous Project DIVA Extend and adds a few new features.&lt;br /&gt;
&lt;br /&gt;
Most notable is the addition of Scratch Notes which are indicated with a star symbol.  Scratch notes are hit by swiping the touch screen or back panel on the Vita, or flicking the thumbsticks on the PS3.  Timing for Scratch Notes is looser than with traditional notes -- COOL and FINE become COOL, and SAFE and SAD become FINE.&lt;br /&gt;
&lt;br /&gt;
Technical Zones are added, where the player must maintain a combo to succeed.  Failure or succeess only affects the rank points at the result screen at the end of the song.&lt;br /&gt;
&lt;br /&gt;
Chance Time has been modified to &amp;quot;loosen up a bit&amp;quot; as only a certain percentage of notes need to be hit to pass.  This percentage gets higher as the selected difficulty (EASY, NORMAL, HARD, EXTREME) increases.  A star meter in the lower left fills up with each successful hit.  If the player has filled this meter by the end of Chance Time, hitting the final note triggers a different ending to the PV.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
While expected from the Vita, the PS3 version also runs at 30fps instead of 60fps as with their Dreamy Theater companion games.  However, the Dreamy Theaters also ran at 720p while Project DIVA F runs at 1080p.&lt;br /&gt;
&lt;br /&gt;
==Translation Differences==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Category !! JP !! NA/EU&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Note Timing || FINE || GOOD&lt;br /&gt;
|-&lt;br /&gt;
| SAD || BAD&lt;br /&gt;
|-&lt;br /&gt;
| WORST || AWFUL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Zones || REST [n] NOTES || NOTES LEFT: [n]&lt;br /&gt;
|-&lt;br /&gt;
| TECHNICAL ZONE COMPLETE || TECHNICAL ZONE COMPLETED&lt;br /&gt;
|-&lt;br /&gt;
| TECHNICAL ZONE END || TECHNICAL ZONE OVER&lt;br /&gt;
|-&lt;br /&gt;
| CHANCE TIME SUCCESS || CHANCE TIME SUCCESSFUL&lt;br /&gt;
|-&lt;br /&gt;
| CHANCE TIME END || CHANCE TIME OVER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Result Screen || RANK POINTS || GRADE POINTS&lt;br /&gt;
|-&lt;br /&gt;
| CHEAP || LOUSY&lt;br /&gt;
|-&lt;br /&gt;
| MISSxTAKE || DROPxOUT&lt;br /&gt;
|-&lt;br /&gt;
| STAGE CLEAR || STAGE CLEARED&lt;br /&gt;
|-&lt;br /&gt;
| NOT CLEAR || NOT CLEARED&lt;br /&gt;
|-&lt;br /&gt;
| World&#039;s End Dancehall&amp;lt;br&amp;gt;opening English text&lt;br /&gt;
| Another time, Another place&amp;lt;br&amp;gt;A battle of two girls beginー&lt;br /&gt;
| In another time, in a land far away...&amp;lt;br&amp;gt;Two girls prepared for battleー&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=File:PDF1-cat-food.png&amp;diff=224</id>
		<title>File:PDF1-cat-food.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=File:PDF1-cat-food.png&amp;diff=224"/>
		<updated>2022-05-14T03:03:31Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Screenshot of Project DIVA F game play on the PS3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Project DIVA F game play on the PS3.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-BY-SA}}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_Extend&amp;diff=223</id>
		<title>Project DIVA Extend</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_Extend&amp;diff=223"/>
		<updated>2022-05-11T23:42:15Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Changes from 2nd */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-Extend.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2010-07-10&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 20 new&amp;lt;br&amp;gt;16 returning&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 2 (0 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:pde-colorful-melody.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA Extend on the PSP]]&lt;br /&gt;
[[File:dte-colorful-melody.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater Extend on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA Extend is an sequel to Hastune Miku: Project DIVA 2nd.  It was released in 2011 with no plans for international release.  Sega also released Dreamy Theater Extend which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Changes from 2nd ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA Extend is largely the same as [[Project DIVA 2nd]].  A few minor tweaks were made, such as animating the module on the RESULT screen as well as adding the clear rate percentage to said screen.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater Extend==&lt;br /&gt;
&lt;br /&gt;
Just as with the first two games, Sega released Dreamy Theater Extend on the PS3 as a companion to the PSP game.&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=222</id>
		<title>Project DIVA 2nd</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=222"/>
		<updated>2022-05-11T23:41:52Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Dreamy Theater 2nd */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-2nd.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2010-07-10&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 30 new&amp;lt;br&amp;gt;16 returning&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 10 (2 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA 2nd on the PSP]]&lt;br /&gt;
[[File:DT2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater 2nd on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA 2nd is an sequel to the original game on PSP.  It was released in 2010 with no plans for international release.  And just like the first game, Sega also released Dreamy Theater 2nd which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA 2nd follows the game play of the original and introduces a few changes which became mainstays for the rest of the series.&lt;br /&gt;
&lt;br /&gt;
Of primary note is the use of the d-pad as a &amp;quot;second copy&amp;quot; of the trinagle/square/cross/circle buttons.  This change was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &amp;quot;dual-wield&amp;quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;br /&gt;
&lt;br /&gt;
Along with the introduction of the d-pad, Project Diva 2nd introduces &amp;quot;doubles&amp;quot; that requires players to press both the face button and corresponding d-pad direction together.  Doubles are indicated with an arrow that has a W inside.  The intent was for players to press these simultaneously, but the code that implements the functionality is &amp;quot;lazy&amp;quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &amp;quot;dead zone&amp;quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;br /&gt;
&lt;br /&gt;
Along with doubles, Project DIVA 2nd also introduces &amp;quot;long&amp;quot; notes.  Long notes have a &amp;quot;tail&amp;quot; and the player must press and hold the required button during the length of this tail, and let go at the end.&lt;br /&gt;
&lt;br /&gt;
The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&#039;t as Extreme as songs would later become.&lt;br /&gt;
&lt;br /&gt;
The difficulty rating scale has changed from 5 stars to 9 stars.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is now displayed with the combo counter instead of being set off in the lower-right corner.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring remains the same as in the original game.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is now based on the percentage of notes that were successfully hit during play.  Hitting 85% nets the player STANDARD, 95% gets the player GREAT, and 97%% is EXCELLENT.  Note that game rounds percentage to the nearest whole numbers, so actual percentages are 84.5%, 94.5%, and 96.5% respectively.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
Sega made improvements to the game engine used on the PSP.  Framerates remain above 20fps now, but can still dip low.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater 2nd==&lt;br /&gt;
&lt;br /&gt;
Just as with the first game, Sega released Dreamy Theater 2nd on the PS3 as a companion to the PSP game.  Of note, Dreamy Theater 2nd includes all of the songs from the original Dreamy Theater.  This is most likely a &amp;quot;kiss and make up&amp;quot; to address the shortcomings of the original game engine.&lt;br /&gt;
&lt;br /&gt;
Dreamy Theater 2nd still requires a save file from the corresponding Project DIVA 2nd on the PSP, which is still checked for via USB connection.  However, this is only required once now.  You only need to re-connect if you made further progress on the PSP and would like to update the PS3 version.&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=221</id>
		<title>Project DIVA 2nd</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=221"/>
		<updated>2022-05-11T23:41:22Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: Removed PV Style section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-2nd.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2010-07-10&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 30 new&amp;lt;br&amp;gt;16 returning&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 10 (2 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA 2nd on the PSP]]&lt;br /&gt;
[[File:DT2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater 2nd on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA 2nd is an sequel to the original game on PSP.  It was released in 2010 with no plans for international release.  And just like the first game, Sega also released Dreamy Theater 2nd which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA 2nd follows the game play of the original and introduces a few changes which became mainstays for the rest of the series.&lt;br /&gt;
&lt;br /&gt;
Of primary note is the use of the d-pad as a &amp;quot;second copy&amp;quot; of the trinagle/square/cross/circle buttons.  This change was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &amp;quot;dual-wield&amp;quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;br /&gt;
&lt;br /&gt;
Along with the introduction of the d-pad, Project Diva 2nd introduces &amp;quot;doubles&amp;quot; that requires players to press both the face button and corresponding d-pad direction together.  Doubles are indicated with an arrow that has a W inside.  The intent was for players to press these simultaneously, but the code that implements the functionality is &amp;quot;lazy&amp;quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &amp;quot;dead zone&amp;quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;br /&gt;
&lt;br /&gt;
Along with doubles, Project DIVA 2nd also introduces &amp;quot;long&amp;quot; notes.  Long notes have a &amp;quot;tail&amp;quot; and the player must press and hold the required button during the length of this tail, and let go at the end.&lt;br /&gt;
&lt;br /&gt;
The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&#039;t as Extreme as songs would later become.&lt;br /&gt;
&lt;br /&gt;
The difficulty rating scale has changed from 5 stars to 9 stars.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is now displayed with the combo counter instead of being set off in the lower-right corner.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring remains the same as in the original game.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is now based on the percentage of notes that were successfully hit during play.  Hitting 85% nets the player STANDARD, 95% gets the player GREAT, and 97%% is EXCELLENT.  Note that game rounds percentage to the nearest whole numbers, so actual percentages are 84.5%, 94.5%, and 96.5% respectively.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
Sega made improvements to the game engine used on the PSP.  Framerates remain above 20fps now, but can still dip low.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater 2nd==&lt;br /&gt;
&lt;br /&gt;
Just as with the first game, Sega released Dreamy Theater 2nd on the PS3 as a companion to the PSP game.  Of note, Dreamy Theater 2nd includes all of the songs from the original Dreamy Theater.  This is most likely a &amp;quot;kiss and make up&amp;quot; to address the shortcomings of the original game engine.&lt;br /&gt;
&lt;br /&gt;
Dreamy Theater 2nd still requires a save file from the corresponding Project Diva 2nd on the PSP, which is still checked for via USB connection.  However, this is only required once now.  You only need to re-connect if you made further progress on the PSP and would like to update the PS3 version.&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=220</id>
		<title>Project DIVA 2nd</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=220"/>
		<updated>2022-05-11T23:40:14Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Game Play */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-2nd.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2010-07-10&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 30 new&amp;lt;br&amp;gt;16 returning&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 10 (2 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA 2nd on the PSP]]&lt;br /&gt;
[[File:DT2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater 2nd on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA 2nd is an sequel to the original game on PSP.  It was released in 2010 with no plans for international release.  And just like the first game, Sega also released Dreamy Theater 2nd which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA 2nd follows the game play of the original and introduces a few changes which became mainstays for the rest of the series.&lt;br /&gt;
&lt;br /&gt;
Of primary note is the use of the d-pad as a &amp;quot;second copy&amp;quot; of the trinagle/square/cross/circle buttons.  This change was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &amp;quot;dual-wield&amp;quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;br /&gt;
&lt;br /&gt;
Along with the introduction of the d-pad, Project Diva 2nd introduces &amp;quot;doubles&amp;quot; that requires players to press both the face button and corresponding d-pad direction together.  Doubles are indicated with an arrow that has a W inside.  The intent was for players to press these simultaneously, but the code that implements the functionality is &amp;quot;lazy&amp;quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &amp;quot;dead zone&amp;quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;br /&gt;
&lt;br /&gt;
Along with doubles, Project DIVA 2nd also introduces &amp;quot;long&amp;quot; notes.  Long notes have a &amp;quot;tail&amp;quot; and the player must press and hold the required button during the length of this tail, and let go at the end.&lt;br /&gt;
&lt;br /&gt;
The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&#039;t as Extreme as songs would later become.&lt;br /&gt;
&lt;br /&gt;
The difficulty rating scale has changed from 5 stars to 9 stars.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is now displayed with the combo counter instead of being set off in the lower-right corner.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring remains the same as in the original game.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is now based on the percentage of notes that were successfully hit during play.  Hitting 85% nets the player STANDARD, 95% gets the player GREAT, and 97%% is EXCELLENT.  Note that game rounds percentage to the nearest whole numbers, so actual percentages are 84.5%, 94.5%, and 96.5% respectively.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project Diva seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
Sega made improvements to the game engine used on the PSP.  Framerates remain above 20fps now, but can still dip low.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater 2nd==&lt;br /&gt;
&lt;br /&gt;
Just as with the first game, Sega released Dreamy Theater 2nd on the PS3 as a companion to the PSP game.  Of note, Dreamy Theater 2nd includes all of the songs from the original Dreamy Theater.  This is most likely a &amp;quot;kiss and make up&amp;quot; to address the shortcomings of the original game engine.&lt;br /&gt;
&lt;br /&gt;
Dreamy Theater 2nd still requires a save file from the corresponding Project Diva 2nd on the PSP, which is still checked for via USB connection.  However, this is only required once now.  You only need to re-connect if you made further progress on the PSP and would like to update the PS3 version.&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=219</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=219"/>
		<updated>2022-05-11T23:39:25Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Games */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project DIVA (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project DIVA Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project DIVA 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project DIVA Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project DIVA F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project DIVA F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|x150px|Project Mirai DX]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project DIVA X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project DIVA Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project DIVA Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=218</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=218"/>
		<updated>2022-05-11T23:37:44Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Dreamy Theater */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA mostly follows the direction set throughout the rest of the series.  However, it does not feature the multi-notes that the arcade would introduce nor the doubles that the later home game releases would introduce.  In addition, the game pad does not serve as an allegory to the face buttons.  This isn&#039;t generally a problem until you get to the 2 hardest songs in the game, at which point the songs become impossible to play with the standard thumb-pressing style used for game pads and handhelds.&lt;br /&gt;
&lt;br /&gt;
Of particular note, there is no Extreme difficulty setting.  Given the lack of use of the d-pad, this is probably for the best.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.  This makes it hard to tell if your timing is off as your eyes have to wander away from the main play area to see.  Sega would later shift the accuracy rating to appear alongside the combo counter.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project DIVA seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project DIVA also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project DIVA on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=217</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=217"/>
		<updated>2022-05-11T23:37:23Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Framerate */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA mostly follows the direction set throughout the rest of the series.  However, it does not feature the multi-notes that the arcade would introduce nor the doubles that the later home game releases would introduce.  In addition, the game pad does not serve as an allegory to the face buttons.  This isn&#039;t generally a problem until you get to the 2 hardest songs in the game, at which point the songs become impossible to play with the standard thumb-pressing style used for game pads and handhelds.&lt;br /&gt;
&lt;br /&gt;
Of particular note, there is no Extreme difficulty setting.  Given the lack of use of the d-pad, this is probably for the best.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.  This makes it hard to tell if your timing is off as your eyes have to wander away from the main play area to see.  Sega would later shift the accuracy rating to appear alongside the combo counter.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project DIVA seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project DIVA also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project Diva on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=216</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=216"/>
		<updated>2022-05-11T23:37:09Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* PV Style */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA mostly follows the direction set throughout the rest of the series.  However, it does not feature the multi-notes that the arcade would introduce nor the doubles that the later home game releases would introduce.  In addition, the game pad does not serve as an allegory to the face buttons.  This isn&#039;t generally a problem until you get to the 2 hardest songs in the game, at which point the songs become impossible to play with the standard thumb-pressing style used for game pads and handhelds.&lt;br /&gt;
&lt;br /&gt;
Of particular note, there is no Extreme difficulty setting.  Given the lack of use of the d-pad, this is probably for the best.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.  This makes it hard to tell if your timing is off as your eyes have to wander away from the main play area to see.  Sega would later shift the accuracy rating to appear alongside the combo counter.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project DIVA seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project DIVA also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project Diva for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project Diva on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=215</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=215"/>
		<updated>2022-05-11T23:36:48Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Scoring */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA mostly follows the direction set throughout the rest of the series.  However, it does not feature the multi-notes that the arcade would introduce nor the doubles that the later home game releases would introduce.  In addition, the game pad does not serve as an allegory to the face buttons.  This isn&#039;t generally a problem until you get to the 2 hardest songs in the game, at which point the songs become impossible to play with the standard thumb-pressing style used for game pads and handhelds.&lt;br /&gt;
&lt;br /&gt;
Of particular note, there is no Extreme difficulty setting.  Given the lack of use of the d-pad, this is probably for the best.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.  This makes it hard to tell if your timing is off as your eyes have to wander away from the main play area to see.  Sega would later shift the accuracy rating to appear alongside the combo counter.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project DIVA game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project Diva seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project Diva also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project Diva for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project Diva on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=214</id>
		<title>Project DIVA (1st)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_(1st)&amp;diff=214"/>
		<updated>2022-05-11T23:36:26Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Game Play */ Capitalize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-1st.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2009-07-02&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 36 (32 unique)&amp;lt;br&amp;gt;14 additional in Edit Mode&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 27 (16 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA on the PSP]]&lt;br /&gt;
[[File:DT1-LoveList.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA was the first entry in the Project DIVA series, even pre-dating the arcade game.  It was released in 2009 with no plans for international release.  Sega also released Dreamy Theater, which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project DIVA mostly follows the direction set throughout the rest of the series.  However, it does not feature the multi-notes that the arcade would introduce nor the doubles that the later home game releases would introduce.  In addition, the game pad does not serve as an allegory to the face buttons.  This isn&#039;t generally a problem until you get to the 2 hardest songs in the game, at which point the songs become impossible to play with the standard thumb-pressing style used for game pads and handhelds.&lt;br /&gt;
&lt;br /&gt;
Of particular note, there is no Extreme difficulty setting.  Given the lack of use of the d-pad, this is probably for the best.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is displayed in the lower right of the screen instead of with the combo counter.  This makes it hard to tell if your timing is off as your eyes have to wander away from the main play area to see.  Sega would later shift the accuracy rating to appear alongside the combo counter.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The original Project Diva game set the tone for scoring during normal play.  However, Chance Time in this entry ends up placing an undue importance of getting a perfect combo when it comes up.  Because of the high bonuses that are awarded, some songs can not be passed unless you get a perfect Chance Time.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is based on what percentage your score is compared to the maximum score possible.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project Diva seem a bit &amp;quot;generic&amp;quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
Project Diva also features a few PVs which are merely image slide shows.  As the arcade would go on to feature full-motion video PVs, it&#039;s conceivable Sega wanted to do this for the PSP but could not due to both limitation of the PSP hardware and of hardware video acceleration at the time of the PSP&#039;s launch.  Sega turned the limitation into an opportunity by featuring fan-made art into these slide show PVs.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project Diva for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater==&lt;br /&gt;
&lt;br /&gt;
Sega released a &amp;quot;partner&amp;quot; game called Dreamy Theater for the PS3.  The game required a save file from Project Diva on the PSP, which the game would check for (via USB connection) every time you started it up.  High scores and module unlocks were carried over from the save file on the PSP into the PS3 game, but the reverse was not possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Two songs have 3 listings each, one for each singer.  The arcade would later fold these into a single song entry with selectable singers.&lt;br /&gt;
* DLC songs are available in Edit Mode only.  They have PV and chart data that must be manually loaded and saved.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=213</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Main_Page&amp;diff=213"/>
		<updated>2022-05-11T23:35:43Z</updated>

		<summary type="html">&lt;p&gt;PD Addict: /* Gameplay */ Capitlize DIVA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project DIVA is a series of rhythm games created by Sega and Crypton Future Media. The games have appeared on the PSP, Vita, PS3, and PS4.  The series primarily makes use of Crypton Future Media&#039;s Vocaloids. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hatsune Miku: Project Mirai is a series of rhythm games created by Sega and Crypton Future Media for the 3DS.  Core game play is similar to Project DIVA.  The Project Mirai series features chibi versions of Crypton Future Media&#039;s Vocaloids and utilizes a different note track system.  Gameplay is notably not as difficult as in Project DIVA.  The series also features a guest-star Vocaloid (GUMI) from Internet Co., Ltd.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-1st.jpg|link=Project Diva (1st)|x150px|Project DIVA (1st)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Arcade.jpg|link=Project Diva Arcade|x150px|Project DIVA Arcade]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-2nd.jpg|link=Project Diva 2nd|x150px|Project DIVA 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Extend.jpg|link=Project Diva Extend|x150px|Project DIVA Extend]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-1.jpg|link=|x150px|Project Mirai (1)]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F1.jpg|link=Project Diva F (1st)|x150px|Project DIVA F]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-2.jpg|link=|x150px|Project Mirai 2]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-F2.jpg|link=Project Diva F 2nd|x150px|Project DIVA F 2nd]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Mirai-DX.jpg|x150px|Project Mirai DX]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-X.jpg|link=Project Diva X|x150px|Project DIVA X]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Future-Tone.png|link=Project Diva Future Tone|x150px|Project DIVA Future Tone]]&lt;br /&gt;
[[File:Hatsune-Miku-Project-Diva-Mega-39s.jpg|link=Project Diva Mega 39s|x150px|Project DIVA Mega 39s]]&lt;br /&gt;
&lt;br /&gt;
==Songs==&lt;br /&gt;
&lt;br /&gt;
The Project DIVA franchise includes over 300 unique songs across all of its various its various iterations.  Project DIVA Arcade (and by extension, Future Tone and Mega 39&#039;s/Mega Mix) receives the bulk of these songs.  Some remain exlusive to the Project Mirai series and Project Diva X.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive list of all songs available and which games they appeared in, see [[Songs]].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[Image:Operation board of Hatsune Miku Project DIVA Arcade Future Tone Version A 20150327.jpg|thumb|Arcade layout for Project DIVA Arcade Future Tone]]&lt;br /&gt;
&lt;br /&gt;
With the heavy tie to Sony&#039;s home consoles and portables, Project DIVA adopts Sony&#039;s trademarked triangle/square/cross/circle icons into its game play.&lt;br /&gt;
&lt;br /&gt;
For the home versions (excluding the original Project DIVA on PSP) the d-pad doubles as an extra set of buttons to facillitate some of the rapid button pressing required of some of the songs.  Some notes are &amp;quot;doubles&amp;quot; which require you to press both the button and the corresponding d-pad direction together.  Of particular note here is that Sega&#039;s coding was a bit lazy and players discovered that the d-pad and button didn&#039;t have to be pressed simultaneously.  Rather, one could hold the d-pad down first and then press the required button (or vice versa).  Sega addressed this in the Project DIVA F games by including a bonus for actually hitting the two simultaneously.  This allowed players to keep using the easier way of inputting doubles if they wanted to, but encouraged players to press the buttons as intended instead.&lt;br /&gt;
&lt;br /&gt;
For the arcade, the layout is &amp;quot;unravelled&amp;quot; into a straight line going counter-clockwise from the Sony Dualshock diamond layout.  In order to hit rapid notes, players can either use one hand and rely on their wrist for rapid movement, or they can bring both hands over one button and alternate between hands.  Future Tone is an update to the original arcade layout that includes a slider above the buttons.  The timing for slider actions is more forgiving than the timing for button presses -- COOL and FINE timing are turned into COOL for sliders, and SAFE and SAD are turned into FINE.&lt;br /&gt;
&lt;br /&gt;
See also: [[Custom Controller]]&lt;br /&gt;
&lt;br /&gt;
For the Project Mirai series, the game adopts Nintendo&#039;s XYBA layout with correlating colors.  The game allows you to switch the color scheme to that of Sony&#039;s buttons.  It also allows you to swap XYBA for up/left/down/right arrows instead.  The colors and icon set selection are seperate from each other.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
The core goal in the series is to hit buttons in rhythm to the Vocaloids&#039; singing.  During extended vocal breaks, the player may be required to press buttons to the rhythm of the background music.&lt;br /&gt;
&lt;br /&gt;
The buttons the player needs to hit, and their timing, are indicated by an icon &amp;amp; target system.&lt;br /&gt;
&lt;br /&gt;
Players can select from five difficulties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! All Versions !! Project DIVA home versions !! Project DIVA Arcade/Future Tone&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| Notes appear infrequently&amp;lt;br&amp;gt;No/Minimum note switching&lt;br /&gt;
| Single button only (Circle)&lt;br /&gt;
| Circle and Cross Only, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| Notes appear normally&amp;lt;br&amp;gt;Minimum note-switching&lt;br /&gt;
| PSP: Always Circle and Cross&amp;lt;br&amp;gt;Vita/PS3/PS4: Circle and one other button&lt;br /&gt;
| All four buttons, no Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Hard&lt;br /&gt;
| Notes appear frequently&amp;lt;br&amp;gt;Regular note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, some Multi-Notes&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Frequent note-switching&lt;br /&gt;
| All four buttons&lt;br /&gt;
| All four buttons, frequent Multi-notes&lt;br /&gt;
|-&lt;br /&gt;
| Extra Extreme&lt;br /&gt;
| Notes appear very frequently&amp;lt;br&amp;gt;Very frequent note-switching&lt;br /&gt;
| N/A&lt;br /&gt;
| All four buttons, very frequent Multi-notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Project DIVA 1st only has Easy, Normal, and Hard difficulties.&lt;br /&gt;
* Only Project DIVA Arcade/Future Tone have the Extra Extreme difficulty.&lt;br /&gt;
* For Project DIVA Arcade/Future Tone, Easy and Normal difficulties have a Challenge Time that temporarily bumps up the difficulty.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
The accuracy of the player&#039;s timing is judged on a scale: COOL, FINE/GOOD, SAFE, SAD/BAD, and WORST/AWFUL.&lt;br /&gt;
&lt;br /&gt;
In all games except Project DIVA X, there is a combo bonus that grows until the 50th note in the combo.&lt;br /&gt;
&lt;br /&gt;
===Chance Time===&lt;br /&gt;
&lt;br /&gt;
Chance Time is a feature of all home versions of Project DIVA.  A player&#039;s life gauge is not affected during Chance Time.&lt;br /&gt;
&lt;br /&gt;
Chance Time has worked differently throughout the series.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA (1st)====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes in a combo inside Chance Time.  This bonus starts at +100 for the first note in a combo within Chance Time and grows to a max of +5000 for the 50th note in the combo.  Every note in the combo after the 50th maintains a +5000 bonus.  If a note is missed, the combo is broken and the bonus starts at +100 again.  The number displayed at the end of Chance Time is the bonus the player earned while inside Chance Time.   Maintaining a combo inside Chance Time is extremely crucial to getting a good score.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA 2nd &amp;amp; Extend====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  Doubles are scored the same as singles.  There is an extra bonus at the end of Chance Time that is awarded in increments of 10,000 based on the percentage of notes hit within Chance Time, with a max of 50,000 for a &amp;quot;perfect&amp;quot; Chance Time.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA F &amp;amp; F2nd====&lt;br /&gt;
&lt;br /&gt;
An extra bonus is applied to notes hit within Chance Time.  This bonus is +1000 for COOLs and +600 for FINEs.  There is no extra bonus at the end of Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the gauge is filled and the player hits the final Star Note at the end, an alternate PV sequence is unlocked.&lt;br /&gt;
&lt;br /&gt;
====Project DIVA X====&lt;br /&gt;
&lt;br /&gt;
No bonuses are given during Chance Time.  Chance Time success is gauged by a star icon that fills up on hit notes as Chance Time progresses.  If the Star Gauge is filled and the player hits the final note in Chance Time, the player will either unlock a random module (in Quest Mode) or switch modules in the middle of play (in Free Play, predetermined by the player at the song confirmation screen).&lt;br /&gt;
&lt;br /&gt;
===Challenge Time===&lt;br /&gt;
&lt;br /&gt;
Challenge Time is a feature of Project DIVA Arcade/Future Tone.  It only appears on Easy and Normal difficulties.  Difficulty is temporarily increased.  A player&#039;s life gauge is not affected during Challenge time.&lt;br /&gt;
&lt;br /&gt;
===Technical Zones===&lt;br /&gt;
&lt;br /&gt;
Technical Zones were introduced in Project DIVA F.  A player must hit all the notes inside a Technical Zone to pass it.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
&lt;br /&gt;
Rank is the result you get at the end of a song.  MIS✕TAKE/DROP✕OUT, CHEAP/LOUSY, STANDARD, GREAT, EXCELLENT, and PERFECT.&lt;br /&gt;
&lt;br /&gt;
Note: Project DIVA (1st) did not have an EXCELLENT rank.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA (1st) and Arcade/Future Tone, rank is determined by your score as a percentage of a max score.&lt;br /&gt;
&lt;br /&gt;
In Project DIVA 2nd and Extend, rank is determined by the percentage of notes you hit with either COOL or FINE.&lt;br /&gt;
&lt;br /&gt;
====Grade Point System====&lt;br /&gt;
&lt;br /&gt;
In Project DIVA F, F 2nd, and X, Rank is determined by Grade Points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| % of successful note hits × 89&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 89&lt;br /&gt;
|-&lt;br /&gt;
| Chance Time Successful&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| % of Completed Technical Zones × 6&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| TOTAL RANK POINTS&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technical Specifications==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Games !! Resolution !! Frame rate !! Frame dropping&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PSP games&lt;br /&gt;
| 480x272&lt;br /&gt;
| 30fps&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS Vita games&lt;br /&gt;
| 960x544&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Arcade&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA Dreamy Theater games&lt;br /&gt;
| 720p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA F PS3 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 30fps&lt;br /&gt;
| Extremely Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Project DIVA PS4 games&lt;br /&gt;
| 1080p&lt;br /&gt;
| 60fps&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
</feed>