<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.pjd.com.de/index.php?action=history&amp;feed=atom&amp;title=Project_DIVA_2nd</id>
	<title>Project DIVA 2nd - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pjd.com.de/index.php?action=history&amp;feed=atom&amp;title=Project_DIVA_2nd"/>
	<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;action=history"/>
	<updated>2026-05-13T12:48:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=222&amp;oldid=prev</id>
		<title>PD Addict: /* Dreamy Theater 2nd */ Capitalize DIVA</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=222&amp;oldid=prev"/>
		<updated>2022-05-11T23:41:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dreamy Theater 2nd: &lt;/span&gt; Capitalize DIVA&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 11 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just as with the first game, Sega released Dreamy Theater 2nd on the PS3 as a companion to the PSP game.  Of note, Dreamy Theater 2nd includes all of the songs from the original Dreamy Theater.  This is most likely a &amp;quot;kiss and make up&amp;quot; to address the shortcomings of the original game engine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just as with the first game, Sega released Dreamy Theater 2nd on the PS3 as a companion to the PSP game.  Of note, Dreamy Theater 2nd includes all of the songs from the original Dreamy Theater.  This is most likely a &amp;quot;kiss and make up&amp;quot; to address the shortcomings of the original game engine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreamy Theater 2nd still requires a save file from the corresponding Project &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diva &lt;/del&gt;2nd on the PSP, which is still checked for via USB connection.  However, this is only required once now.  You only need to re-connect if you made further progress on the PSP and would like to update the PS3 version.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dreamy Theater 2nd still requires a save file from the corresponding Project &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DIVA &lt;/ins&gt;2nd on the PSP, which is still checked for via USB connection.  However, this is only required once now.  You only need to re-connect if you made further progress on the PSP and would like to update the PS3 version.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=221&amp;oldid=prev</id>
		<title>PD Addict: Removed PV Style section</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=221&amp;oldid=prev"/>
		<updated>2022-05-11T23:41:22Z</updated>

		<summary type="html">&lt;p&gt;Removed PV Style section&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:41, 11 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Achievement rating (STANDARD, GREAT, EXCELLENT) is now based on the percentage of notes that were successfully hit during play.  Hitting 85% nets the player STANDARD, 95% gets the player GREAT, and 97%% is EXCELLENT.  Note that game rounds percentage to the nearest whole numbers, so actual percentages are 84.5%, 94.5%, and 96.5% respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Achievement rating (STANDARD, GREAT, EXCELLENT) is now based on the percentage of notes that were successfully hit during play.  Hitting 85% nets the player STANDARD, 95% gets the player GREAT, and 97%% is EXCELLENT.  Note that game rounds percentage to the nearest whole numbers, so actual percentages are 84.5%, 94.5%, and 96.5% respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== PV Style ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the PVs in Project Diva seem a bit &quot;generic&quot; that&#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Framerate==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Framerate==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=220&amp;oldid=prev</id>
		<title>PD Addict: /* Game Play */ Capitalize DIVA</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=220&amp;oldid=prev"/>
		<updated>2022-05-11T23:40:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Play: &lt;/span&gt; Capitalize DIVA&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:40, 11 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Play ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Play ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Project &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diva &lt;/del&gt;2nd follows the game play of the original and introduces a few changes which became mainstays for the rest of the series.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Project &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DIVA &lt;/ins&gt;2nd follows the game play of the original and introduces a few changes which became mainstays for the rest of the series.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of primary note is the use of the d-pad as a &quot;second copy&quot; of the trinagle/square/cross/circle buttons.  This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chnage &lt;/del&gt;was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &quot;dual-wield&quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of primary note is the use of the d-pad as a &quot;second copy&quot; of the trinagle/square/cross/circle buttons.  This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/ins&gt;was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &quot;dual-wield&quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along with the introduction of the d-pad, Project Diva 2nd introduces &amp;quot;doubles&amp;quot; that requires players to press both the face button and corresponding d-pad direction together.  Doubles are indicated with an arrow that has a W inside.  The intent was for players to press these simultaneously, but the code that implements the functionality is &amp;quot;lazy&amp;quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &amp;quot;dead zone&amp;quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along with the introduction of the d-pad, Project Diva 2nd introduces &amp;quot;doubles&amp;quot; that requires players to press both the face button and corresponding d-pad direction together.  Doubles are indicated with an arrow that has a W inside.  The intent was for players to press these simultaneously, but the code that implements the functionality is &amp;quot;lazy&amp;quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &amp;quot;dead zone&amp;quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along with doubles, Project &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Diva &lt;/del&gt;2nd also introduces &quot;long&quot; notes.  Long notes have a &quot;tail&quot; and the player must press and hold the required button during the length of this tail, and let go at the end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along with doubles, Project &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DIVA &lt;/ins&gt;2nd also introduces &quot;long&quot; notes.  Long notes have a &quot;tail&quot; and the player must press and hold the required button during the length of this tail, and let go at the end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&amp;#039;t as Extreme as songs would later become.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&amp;#039;t as Extreme as songs would later become.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=202&amp;oldid=prev</id>
		<title>PD Addict: PD Addict moved page Project Diva 2nd to Project DIVA 2nd: Capitalize DIVA</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=202&amp;oldid=prev"/>
		<updated>2022-05-11T23:24:53Z</updated>

		<summary type="html">&lt;p&gt;PD Addict moved page &lt;a href=&quot;/wiki/Project_Diva_2nd&quot; class=&quot;mw-redirect&quot; title=&quot;Project Diva 2nd&quot;&gt;Project Diva 2nd&lt;/a&gt; to &lt;a href=&quot;/wiki/Project_DIVA_2nd&quot; title=&quot;Project DIVA 2nd&quot;&gt;Project DIVA 2nd&lt;/a&gt;: Capitalize DIVA&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:24, 11 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=193&amp;oldid=prev</id>
		<title>PD Addict: /* Game Play */ Added long notes and difficulty scale</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=193&amp;oldid=prev"/>
		<updated>2022-05-11T17:09:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Game Play: &lt;/span&gt; Added long notes and difficulty scale&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:09, 11 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of primary note is the use of the d-pad as a &amp;quot;second copy&amp;quot; of the trinagle/square/cross/circle buttons.  This chnage was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &amp;quot;dual-wield&amp;quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of primary note is the use of the d-pad as a &amp;quot;second copy&amp;quot; of the trinagle/square/cross/circle buttons.  This chnage was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &amp;quot;dual-wield&amp;quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along with the introduction of the d-pad, Project Diva 2nd introduces &quot;doubles&quot; that requires players to press both the face button and corresponding d-pad direction together.  The intent was for players to press these simultaneously, but the code that implements the functionality is &quot;lazy&quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &quot;dead zone&quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along with the introduction of the d-pad, Project Diva 2nd introduces &quot;doubles&quot; that requires players to press both the face button and corresponding d-pad direction together&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Doubles are indicated with an arrow that has a W inside&lt;/ins&gt;.  The intent was for players to press these simultaneously, but the code that implements the functionality is &quot;lazy&quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &quot;dead zone&quot; ahead of time, and then just pressing the opposite button for the whole series&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Along with doubles, Project Diva 2nd also introduces &quot;long&quot; notes.  Long notes have a &quot;tail&quot; and the player must press and hold the required button during the length of this tail, and let go at the end&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&amp;#039;t as Extreme as songs would later become.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&amp;#039;t as Extreme as songs would later become.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The difficulty rating scale has changed from 5 stars to 9 stars.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accuracy rating (COOL, FINE, etc.) is now displayed with the combo counter instead of being set off in the lower-right corner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Accuracy rating (COOL, FINE, etc.) is now displayed with the combo counter instead of being set off in the lower-right corner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=179&amp;oldid=prev</id>
		<title>PD Addict: /* Framerate */ Updated copypasta from the PD1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=179&amp;oldid=prev"/>
		<updated>2022-05-09T17:32:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Framerate: &lt;/span&gt; Updated copypasta from the PD1&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 9 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Framerate==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Framerate==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The original Project Diva for PSP is notorious for frame skipping.  &lt;/del&gt;Sega &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was building their own &lt;/del&gt;engine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from scratch for this series, and they wanted &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphics to be impressive for the system and its time&lt;/del&gt;.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfotunately this means that actual game play &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffer as the framerate dips as &lt;/del&gt;low &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as 15fps at times&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sega &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made improvements to the game &lt;/ins&gt;engine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PSP&lt;/ins&gt;.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Framerates remain above 20fps now, but &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still dip &lt;/ins&gt;low.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreamy Theater 2nd==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreamy Theater 2nd==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
	<entry>
		<id>https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=177&amp;oldid=prev</id>
		<title>PD Addict: Initial version of the page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pjd.com.de/index.php?title=Project_DIVA_2nd&amp;diff=177&amp;oldid=prev"/>
		<updated>2022-05-09T17:27:01Z</updated>

		<summary type="html">&lt;p&gt;Initial version of the page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=wikitable align=right style=&amp;quot;margin-left: 0.5em&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background-color:unset !important;&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center&amp;quot; | [[File:Hatsune-Miku-Project-Diva-2nd.jpg|310px]]&lt;br /&gt;
|-&lt;br /&gt;
| Release Date || JP: 2010-07-10&lt;br /&gt;
|- style=&amp;quot; vertical-align:top !important&amp;quot;&lt;br /&gt;
| Songs Included || 30 new&amp;lt;br&amp;gt;16 returning&lt;br /&gt;
|-&lt;br /&gt;
| DLC Songs || 10 (2 exclusive)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Project DIVA 2nd on the PSP]]&lt;br /&gt;
[[File:DT2-RomeoAndCinderella.png|class=notpageimage|thumb|350px|Screenshot of Dreamy Theater 2nd on the PS3]]&lt;br /&gt;
&lt;br /&gt;
Hatsune Miku: Project DIVA 2nd is an sequel to the original game on PSP.  It was released in 2010 with no plans for international release.  And just like the first game, Sega also released Dreamy Theater 2nd which allowed players to play the songs on their PS3s.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Project Diva 2nd follows the game play of the original and introduces a few changes which became mainstays for the rest of the series.&lt;br /&gt;
&lt;br /&gt;
Of primary note is the use of the d-pad as a &amp;quot;second copy&amp;quot; of the trinagle/square/cross/circle buttons.  This chnage was added to allow players an easier way to make rapid buttons presses without having to akwardly position the PSP.  Players can &amp;quot;dual-wield&amp;quot; by alternating between the face buttons and d-pad when the required input becomes too fast for a single thumb.&lt;br /&gt;
&lt;br /&gt;
Along with the introduction of the d-pad, Project Diva 2nd introduces &amp;quot;doubles&amp;quot; that requires players to press both the face button and corresponding d-pad direction together.  The intent was for players to press these simultaneously, but the code that implements the functionality is &amp;quot;lazy&amp;quot; and allows the player to press and hold one input early and then press the second input at the correct time.  For example, if the game wants cross+cross+double-cross, the player can prepare by holding cross or down in a &amp;quot;dead zone&amp;quot; ahead of time, and then just pressing the opposite button for the whole series.&lt;br /&gt;
&lt;br /&gt;
The Extreme difficulty makes its first appearance in Project Diva 2nd, although in Project Diva 2nd the difficulty isn&amp;#039;t as Extreme as songs would later become.&lt;br /&gt;
&lt;br /&gt;
Accuracy rating (COOL, FINE, etc.) is now displayed with the combo counter instead of being set off in the lower-right corner.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Scoring remains the same as in the original game.&lt;br /&gt;
&lt;br /&gt;
Achievement rating (STANDARD, GREAT, EXCELLENT) is now based on the percentage of notes that were successfully hit during play.  Hitting 85% nets the player STANDARD, 95% gets the player GREAT, and 97%% is EXCELLENT.  Note that game rounds percentage to the nearest whole numbers, so actual percentages are 84.5%, 94.5%, and 96.5% respectively.&lt;br /&gt;
&lt;br /&gt;
== PV Style ==&lt;br /&gt;
&lt;br /&gt;
If the PVs in Project Diva seem a bit &amp;quot;generic&amp;quot; that&amp;#039;s because Sega was going for sets that could be re-used across multiple PVs.  While the home games would not see much re-use of these sets, quite a few of the early arcade PVs would.  Sega would quickly shift focus away from generic re-usable sets and focus more on dedicated sets for each PV for each song.&lt;br /&gt;
&lt;br /&gt;
==Framerate==&lt;br /&gt;
&lt;br /&gt;
The original Project Diva for PSP is notorious for frame skipping.  Sega was building their own engine from scratch for this series, and they wanted the graphics to be impressive for the system and its time.  Unfotunately this means that actual game play can suffer as the framerate dips as low as 15fps at times.&lt;br /&gt;
&lt;br /&gt;
==Dreamy Theater 2nd==&lt;br /&gt;
&lt;br /&gt;
Just as with the first game, Sega released Dreamy Theater 2nd on the PS3 as a companion to the PSP game.  Of note, Dreamy Theater 2nd includes all of the songs from the original Dreamy Theater.  This is most likely a &amp;quot;kiss and make up&amp;quot; to address the shortcomings of the original game engine.&lt;br /&gt;
&lt;br /&gt;
Dreamy Theater 2nd still requires a save file from the corresponding Project Diva 2nd on the PSP, which is still checked for via USB connection.  However, this is only required once now.  You only need to re-connect if you made further progress on the PSP and would like to update the PS3 version.&lt;/div&gt;</summary>
		<author><name>PD Addict</name></author>
	</entry>
</feed>